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Commander Scripted Tutorial
RisingSun Rising Join Date: 2004-04-19 Member: 28015Posts: 863Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
edited March 2012 in Modding
How hard would it be?I have 0 programming experience. So if i created a series of scripted events for a commander would it be possible to make these scenarios where a player in a commander role would have to respond to set challenges i put forth?
Say the commander sees a marine go from one RT (just built) to another. There will be a skulk who will bite the marine 1/3 of the way. You have until 2/3 of the way to drop med packs to heal him before the next skulk pounces. Without meds the marine would be dead.
Other scenarios would be following a marine down another scripted path that requires you to scan and use your tech bubble on the marine to get it to survive. Marine would have a scripted kill order forcing you to not only reveal all skulks with a scan but shield him/med.
I just want to know if it is possible to code with the current game as is. I can think up the clever situations that requires the critical thinking for the programmer. I just need it created =) Starting out easy and running the person through each skill then problems more puzzle like that make them think outside the box and also getting them to use hot keys. Just an idea to get people better at comming without ruining games for 23 other people lol =)