I've noticed that phasegates are still active even while in the process of recycling. This is a change from the NS1 mechanic in which phasegates became inactive immediately. The significant advantage of this was to prevent unnecessary player deaths from a doomed phasegate.
At the moment, the only way I can prevent player deaths from doomed phasegates as comm is to mic spam people to not phase. This has the odd effect of making people incredibly interesting in phasing, just to see what all the fuss is about. Inevitably, they lose their jp/torch to the two fades dp'ing the phasegate, then yell at the comm for ever dropping any phasegate in the first place.
There are other advantages, too, such as recycling one phasegate out of three, in order to prioritize one over the other for a hive rush.
Anyway, this is just a long winded request to change it back. In general, it would be nice to see any recycled structure be set to its "unpowered" state while going through the recycle process. That seems the most intuitive.