I guess with one hive they totally are.Before you cry and say no, read this! The whole Text!
I play mostly aliens and this situation which will tell you, happend a lot on public matches.
The problem is, aliens are helpless with just one hive.
A lot of times marines secure rooms with sentrys, mines, phase gates (which got a extreme big armor Bonus (Increased phase gate armor from 150 to 450) or just jetpacks.
What can aliens do if marines secure that places?
The aliens are doomed because there is no counterpart to sentrys or jetpacks or mines with just one hive.
Sure, you can say "don't let that happend", the problem is, it happend a lot, because its so simple for marines to secure a room, just build a powernode and 2 sentrys...there you go.
For example in mineshaft, there is like no vents, of course you can say because its a freaking mine, but there could be holes/tunnels from one room to another, but there arent.
So most of the map is like 2 entrys for one room, also a lot of stuck points and 'unreachable points' for onos but thats not the point yet.
If im alien, what can i do to take out just one little (second-)base of marines?
Remember i can just go skulk, lerk or gorge, all these lifeforms die in like 1.5 seconds in front of a sentrys and only the lerk and gorge have weak range weapons.
If there is a mine, they can shoot it or a skulk can walk over it, because he lost nothing.
But if there is a bunch of sentrys, for example just 4, 2 watching in each entry and the other 2 in each direction, how can aliens kill them?
Specialy if a marine or more comes, they have no chance.
So there is no way! specialy if the alien commander don't research regeneration.
The only thing aliens could try to do is getting a second hive, and increase the winning chance a bit.
But a fade is also very weak, i mean take a look at the balance stuff:
ShotgunDamage = 24
kShotgunBulletsPerShot = 10
which is max. 240 HP in Damage, the fade has FadeHealth = 200 HP(+Armor = 50)
So like one hit, he is dead, or very close to death (idk how much armor absorbe it or how much carapace add...).
A fade need 2 hits to kill just one marine and only if the Marines armor is LEVEL 1 ARMOR...just level 1 armor! (+if you are a skulk it feels like you need 4 bites for one marine.)
It is very hard, specialy if there is just more then 1 marine.
If the lerk has umbra with hive 2, this would change a lot, because it prevent against sentrys, against marine rifles and shotguns.
Also the lerk could support his teammates.
But if they have a fade and the player spend his res to fade, what did a fade lost on death? 50 Resources!
What did a marine lost on death? Nothing, only his weapon which he can pick up again or his teammate. (allow aliens to destroy weapons which lie on the ground?)
And lets talk about the alien defence, whips are good in close rooms, also well placed hydras...but its pointless if marines just have a arc, grenade launcher or flamethrower, which can researched and purchased without leaving the base.
So marines can just defend and stay in base...
Okay this will result (mostly) in aliens got onos and stuff.
But i want say that marines don't need to spread out very much, they just have to kill rts/build rts and wait...wait for the new tech.
What have aliens to do?
They have to spread out, build a second hive, players have to secure it, because the alien commander can not defend them and if aliens try to defend it, its to hard because one shotgun hit, kills a skulk, lerk and gorge.
So after they try and fail, the game is close to lose, because aliens have no ressources left, marines can kill a cyst in a second and the alien commander has no energy left for drifters and cysts.
I like cysts, but they are way to weak, they should get more Healthpoints in my opinion, 1-2 marines kill a cysts very very fast...can you say that for a powernode?
Specialy if you are a fade it take ages and you can not just go skulk to destroy it.
Can you tell me one marine weapon which take ages to destroy any alien structure or lifeform? I guess no.
I think marines are way to powerfully right now.
I like playing marines and of course they can lose fast too, but they have a lot of powefull weapons/toys if they have just one "techpoint" (base).
And the most of the time, marines lose only because of gorge bilebomb in marine base + onos or the marine players just run arround like chickens without any idea what to do.
In my mind aliens have a big handicap right now, marines weak point with techpoints is already removed.
I hope you understand my point, even with my bad english and yes im tired...so my text could be written a bit confused.
Please do NOT bit**ing, if you think im wrong, tell me why.
p.s. i like both teams very much and i love that they are different.Corrected spelling a bit in topic title. --Zaggy