cloaking through an obs?

glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Posts: 643Members, Constellation
wtf
I noticed the "camoflauge" has an upgrade that can cloak even under an obs..... Basically it allows gorges to walk into your base and rape everything at once with bile bomb.

Can this be changed please...

Comments

  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Posts: 454Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    edited February 2012
    The current observatory does not reveal cloaking, I expect this to be added later in the development. It will be impractical for marines to rely only on scan to detect cloaking skulks. Also the marines can't really use scan allot since they always have to be ready to beacon or they have high risk of losing the game to a rush.
    Post edited by Unknown User on
    There is no competitive balance or casual players balance. The game is either balanced or not balanced.
    It's the same game after all.


    NS2 gameplay thoughts
    NS1 competitive play


    All my posts are my personal view, I do not speak for a community or anyone else.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,450Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    The obs will eventually get this ability (the NS passive scan around the structure)

    Forum Admin "guardian of the magic cookiejar" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

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  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Posts: 1,767Members, Reinforced - Shadow
    The obs will only uncloak aliens who are cloaking using the camouflage upgrade. It will not uncloak aliens under a shade cloak.
    Gorge bilebomb forever.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Posts: 194Members, Reinforced - Supporter
    Really? I remember last patch when my base was hit with a scan, I would pulse between invisible and visible.
    A really good link/tool I use to keep up with what is going on in the NS2 world. link
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    QUOTE (elodea @ Feb 18 2012, 05:06 PM) »
    The obs will only uncloak aliens who are cloaking using the camouflage upgrade. It will not uncloak aliens under a shade cloak.


    I can confir this. Tried somany tumes cloaking in the base but got decloaked as soon as I was near the obs. But the Shade cloak is imune to the obs.
    image
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Posts: 1,868Members, Squad Five Blue
    edited February 2012
    QUOTE (TravCarp @ Feb 18 2012, 06:33 PM) »
    Really? I remember last patch when my base was hit with a scan, I would pulse between invisible and visible.

    Yes, that's also a bit silly, it's because your commander is spamming the cloak ability of the shade.
    Shade cloak overrides scan, at least for a few seconds. It shouldn't, imo.
    And I dont think it should cloak lifeforms either, that's what camouflague is for.
    Post edited by Unknown User on

    NS2 6v6 Gathers
    QUOTE (Floodinator @ Feb 28 2012, 08:41 PM) »
    it's always a good idea to kill swalk or he will kill you.
  • ÒŗăNģёÒŗăNģё Join Date: 2012-02-09 Member: 144437Posts: 133Members, Constellation, Squad Five Blue
    Shade cloak is definitely overpowering but having an obs passively uncloak aliens makes cloaking worthless
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Posts: 454Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    QUOTE (ÒŗăNģё @ Feb 18 2012, 04:50 PM) »
    Shade cloak is definitely overpowering but having an obs passively uncloak aliens makes cloaking worthless

    I don't agree, cloak still makes aliens very powerful, gives them massive map control and easy way to close the distance to the marines. This forces marines to use scan and invest in extra observatories(if obs would reveal cloak) over the map to get map control. Just forcing marines to worry about cloak skulks and investing extra res into extra observatories already makes it worth it.
    There is no competitive balance or casual players balance. The game is either balanced or not balanced.
    It's the same game after all.


    NS2 gameplay thoughts
    NS1 competitive play


    All my posts are my personal view, I do not speak for a community or anyone else.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Posts: 2,523Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer admin
    QUOTE (ÒŗăNģё @ Feb 18 2012, 09:50 PM) »
    Shade cloak is definitely overpowering but having an obs passively uncloak aliens makes cloaking worthless

    The obs will only passively uncloak aliens in the immediate area around it, such as the marine's base. Since obs are rarely built outside of bases, this shouldn't be that overpowering. Aliens will still be able to use camo and maybe cloak (if that stays on the Shade) to ambush marines in most areas of the map. It is just extremely annoying right now to be in my base building a structure and suddenly get bitten by an invisible skulk, even though an obs was sitting right next to me.

    Oh, and the plan is that the passive scan will not automatically make a cloaked alien visible, it will just put a blip on your minimap and on your HUD, indicating that something is there, that you probably want to shoot at, but you won't actually see what it is and exactly where it is.

    --Cory
  • ÒŗăNģёÒŗăNģё Join Date: 2012-02-09 Member: 144437Posts: 133Members, Constellation, Squad Five Blue
    Interesting concept, I like it. But I have to say that when I command marines I'm always dropping Obs in places just for the simple fact of more scans and more places to beacon the team to.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,128Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    QUOTE (Squeal_Like_A_Pig @ Feb 18 2012, 05:41 PM) »
    Oh, and the plan is that the passive scan will not automatically make a cloaked alien visible, it will just put a blip on your minimap and on your HUD, indicating that something is there, that you probably want to shoot at, but you won't actually see what it is and exactly where it is.

    --Cory


    Oh boy, spychecks. As soon as an alien is blipped in the marine base you can be sure that room will be covered in fire.

    Also an audio cue would be helpful for when an observatory detects a cloaked hostile.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,450Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (IeptBarakat @ Feb 19 2012, 12:03 AM) »
    Oh boy, spychecks. As soon as an alien is blipped in the marine base you can be sure that room will be covered in fire.

    Also an audio cue would be helpful for when an observatory detects a cloaked hostile.

    Aliens motion tracking device kinda sound FTW!

    Forum Admin "guardian of the magic cookiejar" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

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  • Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Posts: 60Members
    QUOTE (IeptBarakat @ Feb 19 2012, 10:03 AM) »
    Also an audio cue would be helpful for when an observatory detects a cloaked hostile.


    +1
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