I feel that the requirement for the resource node and tech point to be within a certain distance of each other as too much of a design constraint for mappers, i.e, if the resource node is too far away from the hive in an alien start, then the harvester dies because it is not connected by the hive's infestation.
I'd like to propose an alternative, and if other mappers agree then we can talk to the development team about implementing it.
What if the alien (starting) Harvester stays alive automatically if it is within the same Location as the Hive? This will give mappers more design freedom to be creative with their room layouts, rather than being forced to plant the tech point always next to the resource node so random alien starts don't have a suicidal harvester.
Tell me if you think this is a better idea as it will help preserve many of the current maps.
Post edited by Unknown User on
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