making melee less of a melee
So I have this recurring problem as aliens. I can't hit anything. Because trying to track a marine when I'm flying past it at mach 6 to avoid gunfire is hard. Here is a suggestion to make it less hard.
Aliens should be able to press a button to 'lock' their view to a marine. Now, this doesn't just automatically centre their view to the marine, rather it uses the marine's position as a reference frame. If they are looking slightly to the left of a marine and hit the button, their view will stay slightly to the left of the marine when they, or the marine, moves around. The view will adjust to keep this the case. The closest analog I can think of is the aiming in GTA 4, the aim locks to the person, but you can adjust the crosshair relative to the lockon, so you can aim up from the lock to track the head, or left to track the arm, that sort of thing.
Here is a picture in case this is confusing, in the picture the egg is the lock on target, the first row is without lockon, the second row is with, the diagram shows the position of the entities and the view in each frame from the top down:
Now, while in the lock on mode, the player can look around as normal, but the view will still track the marine. If they look straight at the marine they will be able to track them perfectly when in melee, but they can still look away if they need to. Pressing the key again would unlock the view. The view also unlocks if the marine goes out of sight for a few seconds, to prevent it being used as wallhacks. You can use the same duration is the minimap spotting system does.
I think this should be a feature because melee is a vital part of alien functionality, it's like how marines get a crosshair, because aiming their gun is a vital part of their functionality. Crosshairs are not particularly useful to aliens, but this sort of thing would allow them to hit in melee very reliably. It would also potentially mean you could get rid of things like backspeed slowdown for marines, as the whole point of that is to compensate for crappy alien melee ability. It'd also solve marine bunnyhopping, I would have thought, by making skulks automatically aim up to bite marines who jump.
Naturally you can make specific changes, like I think fade blink should unlock when you activate it and relock when you come out of blink, you can also add a degree of tracking speed limitation to it, to prevent aliens from instantly 180ing when they go past marines if you like. You could also remove it from lerks or other ranged abilities on aliens as it might be a bit overpowered there.
In before "WTF AIMBOT STUPID CASUAL"