Building energy doesn't scale with resource situation
I like the new addition of the Nano Shield, it adds more for the commander to do, and it helps keeping marines alive at crutial times.
Although I think the ability is too powerful compared to it's cost. It has no reliance on the teams current resource situation.
Same problem as Distress Beacon actually, although marines need to expand to get more of it. Imo beacon should cost 10 team res.
I think making Nano Shield cost 5 personal res for the comm, and displaying it in the Assist menu would be a great option.
This would make it more of a trade off to use these abilities, instead of just being "free" abilities that are just available for you to use as much as possible.
Also, having Distress Beacon cost observatory energy makes it possible to spam observatories and have infinite beacon.
The alien team should be able to get the marine resources down and then go for the base.
And marines would not be able to beacon because of no resource flow. (alÃ¡ NS1)
This would also make an early obs more viable.
As there goes some time before you can afford your first beacon, even if you build the obs at game start.
With this change you would always be able to beacon if you save 10 res, not worrying that you use too much of the energy on scans.
This would also solve the silly tactic of hiding observatories and beaconing all marines there for almost no cost.
10 res compared with phase gates. 45res for tech and two PGs and +10res for obs. So it's 10res vs 55res for basicly the same thing, teleporting marines.
At the moment, all energy bases abilities could be changed to just have a cooldown instead, which is not very interesting.
I would like to see all of the current energy pools converted into one of the two resource pools.
This would reduce alot of the spam we see in the game currently, as people would have to use it wisely, or waste their resources.
My suggested cost changes:
Distress beacon - 10 team res
Scan - 2 personal res
Nano Shield - 3 personal res
Alien chamber abilities(fury, umbra, cloak) - 3 personal res
Cysts - 3 personal res
Drifters - 2 personal res
Numbers could be tweaked for balance.
With these changes you will also force the alien commander to use personal resources, just like the marine commander.
That will result in less hydras on the field, or less lifeforms. Which is a balance issue as well.