(originally posted this in the Decoda subforums, but got no response after 4 days)
Hey I'm trying to use Decoda to deal with some LUA that is loaded by my C++ exe. The problem is when I run the exe, the files displayed are all titled @Untitled#.lua (ex: @Untitled1.lua @Untitled8.lua etc) instead of the real file names, and are not associated properly with the actual .lua files. So I can't edit the files and can't set breakpoints before the object is loaded.
Adding the real file to the project doesn't seem to do anything, and a quick search of these forums turned up nothing but frustration.
Any idea what's going on here? Thanks in advance.