Decoda with C++Builder

roddyproddyp Join Date: 2011-10-03 Member: 125445Posts: 1Members
I'm using lua with an app built using borland/embarcadero C++Builder, and looking for a debugging solution. Unfortunately, C++Builder doesn't generate PDB files, so I'm getting a Warning 1001 when I try and debug with Decoda.

Is there any alternative to this - I have symbol info in a map file, so can massage that into another format (but PDB format seems to be undocumented...)

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