Surprise! Veil re-make

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Comments

  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited September 2011
    Things left to do before alpha release:

    -Finish occlusion geometry (about 50% completed)
    -Disable shadows on all props except shadow casting props
    -Hide geometry from commander
    -Check about the commander function and commander cameras
    -Do final collision geometry and smooth-movement work
    -Copy and paste ready room from sample map
    -Get nice skybox from generous bro-master whoppaXXL

    Estimated time: 1-3 days
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
    edited September 2011
    you sick <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->-snip-<!--colorc--></span><!--/colorc--> im like hypertensive now and i'm pretty sure i have multiple cerebral aneurysms... too stoked for this map... even if the lighting and props aren't right because it's still in the early stages... I just want to jump in!

    amazing!

    <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Please don't evade the swear filter. Even if you're ultimately being nice to someone.<!--colorc--></span><!--/colorc-->
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    Sorry, I'm not a fan of 'porting' maps from NS1 to NS2. They just look so out of date.

    Moar 'original' maps please
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1875741:date=Sep 20 2011, 06:26 AM:name=Cygone)--><div class='quotetop'>QUOTE (Cygone @ Sep 20 2011, 06:26 AM) <a href="index.php?act=findpost&pid=1875741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, I'm not a fan of 'porting' maps from NS1 to NS2. They just look so out of date.

    Moar 'original' maps please<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nobody can say what this map will really look like until I say it's "Final", so there's no use being certain either way
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    I have the weirdest boner right now...


    Dolce & Lebowski
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    <!--quoteo(post=1875754:date=Sep 20 2011, 12:55 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 20 2011, 12:55 PM) <a href="index.php?act=findpost&pid=1875754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nobody can say what this map will really look like until I say it's "Final", so there's no use being certain either way<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok I'll rephrase, Im not a big fan of porting maps from one game to another, be it NS1/2 or any other game
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1875761:date=Sep 20 2011, 08:36 AM:name=Cygone)--><div class='quotetop'>QUOTE (Cygone @ Sep 20 2011, 08:36 AM) <a href="index.php?act=findpost&pid=1875761"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok I'll rephrase, Im not a big fan of porting maps from one game to another, be it NS1/2 or any other game<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fair enough.

    Personally, I think if we don't use what we've learned works and makes people happy before, we're reinventing the wheel.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    this project is awesome. I loved veil (and I guess the rest of the ns1 players as well) and it would be a great addition to ns2! please go on with it regardless of what other peoples say. I will play that map for sure.
  • hoodhood Join Date: 2011-08-30 Member: 119186Members
    remake of most overrated and overplayed ns map, ye i'm so excited....
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    It was a nice map, but not one of my favourites
    The reason for that is it was one of the "new" maps in NS1.
    I was always the bast/eclipse/tanith/hera/nancy-fan ;)

    on-topic: great job fmpone!
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1875774:date=Sep 20 2011, 03:29 PM:name=hood)--><div class='quotetop'>QUOTE (hood @ Sep 20 2011, 03:29 PM) <a href="index.php?act=findpost&pid=1875774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remake of most overrated and overplayed ns map, ye i'm so excited....<!--QuoteEnd--></div><!--QuoteEEnd-->
    That may be so, but I've always fancied it for the differing atmosphere (more bright, colourful).
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1875774:date=Sep 20 2011, 09:29 AM:name=hood)--><div class='quotetop'>QUOTE (hood @ Sep 20 2011, 09:29 AM) <a href="index.php?act=findpost&pid=1875774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remake of most overrated and overplayed ns map, ye i'm so excited....<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then you’ll be overjoyed once you see the de_dust remake!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited September 2011
    <a href="http://www.youtube.com/watch?v=rTMOSCh7aJU" target="_blank">http://www.youtube.com/watch?v=rTMOSCh7aJU</a>

    =D

    edit: <a href="http://www.johnsto.co.uk/i/articles/design/making_dust/small/css-dust-1.big.jpg" target="_blank">one last screenshot</a>
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    I'm quivering in excitement.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1876032:date=Sep 21 2011, 05:16 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 21 2011, 05:16 AM) <a href="index.php?act=findpost&pid=1876032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->edit: <a href="http://www.johnsto.co.uk/i/articles/design/making_dust/small/css-dust-1.big.jpg" target="_blank">one last screenshot</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Somebody set up us the bomb
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited September 2011
    Released y'all

    <a href="http://www.megaupload.com/?d=V43MVJ1E" target="_blank">http://www.megaupload.com/?d=V43MVJ1E</a>

    Any community mirrors greatly appreciated
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Seems the aliens in NS2 are far too slow for the size of veil.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <a href="http://dl.dropbox.com/u/38570801/ns2_veil_alpha1.rar" target="_blank">Direct-download mirror</a>.

    And yes aliens are far too slow, if anything this map just illustrates that problem more finely.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--quoteo(post=1876163:date=Sep 21 2011, 10:18 PM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 21 2011, 10:18 PM) <a href="index.php?act=findpost&pid=1876163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And yes aliens are far too slow, if anything this map just illustrates that problem more finely.<!--QuoteEnd--></div><!--QuoteEEnd-->

    or adapt the map to ns2.. i still hope it wont be a 1:1 copy, but more of a veil inspired (including the layout) map. It needs ns2 specific things anyway, like more techpoints etc.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited September 2011
    Here's a corrected version of the very first .rar file I issued.

    <a href="http://www.megaupload.com/?d=V43MVJ1E" target="_blank">http://www.megaupload.com/?d=V43MVJ1E</a>
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    edited September 2011
    You mean make the map the size of a toilet, filled to the brim with useless crap that makes movement an absolute chore, fixed hive-spawns and of course dark enough that even with the flashlight on you're still glaring at the screen trying to see ###### all. Nah, let ns2 adapt to what's been proven to work.

    [EDIT]
    I noticed the incorrect placing of the overview, I've updated the file with the proper.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--quoteo(post=1876166:date=Sep 21 2011, 10:31 PM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 21 2011, 10:31 PM) <a href="index.php?act=findpost&pid=1876166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You mean make the map the size of a toilet, filled to the brim with useless crap that makes movement an absolute chore, fixed hive-spawns and of course dark enough that even with the flashlight on you're still glaring at the screen trying to see ###### all. Nah, let ns2 adapt to what's been proven to work.

    [EDIT]
    I noticed the incorrect placing of the overview, I've updated the file with the proper.<!--QuoteEnd--></div><!--QuoteEEnd-->


    oh, i didn't know you where actually a troll. interesting. (when the power is on, no ns2 map is dark right now).
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    THANK YOU to the guys at the inversion server for giving me a great playtest of the map just now. It seems pretty damn balanced, and a lot of their initial concerns about the size of the individual rooms seemed to vanish as testing went on.

    The map still needs to be tested with a larger number of people, however.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    Scale is too big*(by 25-50% if you ask me), feels a little like marines are dwarfs. My team recorded a fun scrim against duplex to test the map... videos will come tomorrow i guess


    *Thats why movement feels so slow - basic corridors are as high as big rooms in summit.
  • meb3meb3 Join Date: 2011-06-23 Member: 106078Members
    edited September 2011
    I agree with everything player said. Moving around in veil just feels like I have massive weights tied around my body on both marines and aliens. Really unpleasant.

    edit: i love the map though
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    One could record walking time in NS1 to get the right size maybe ?

    Two hives are in the wrong location, great job otherwise !
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    The scale feels off more because of the lack of detail than because the sizes, at least I believe. It looks big because it is, but I think the focus should be on the gameplay. Play games and see if you enjoy, and then let's talk about the scale.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    edited September 2011
    A bit too large rooms, biggest problems are beacon not working and the fact you cant jump over rails :)

    Otherwise very playable(for a map), decent fps too!

    /edit obviously I meant cant jump lol
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1876188:date=Sep 21 2011, 06:58 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Sep 21 2011, 06:58 PM) <a href="index.php?act=findpost&pid=1876188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A bit too large rooms, biggest problems are beacon not working and the fact you can jump over rails :)

    Otherwise very playable(for a map), decent fps too!<!--QuoteEnd--></div><!--QuoteEEnd-->

    No clue why the beacon isn't working : (
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    Why not time how fast it takes to walk from MS to Cargo in NS1 and benchmark to the NS2 remake. Irregardless of the difference in walking speeds between NS1 and NS2 (Assuming there is one) try to make it about the same time so that it feels the same. This will explain whether the map feels larger because of lack of props, detail, ect or because it is in fact larger.
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