Potentially a shameful advertisement.TL;DR: Developers of Dystopia, looking for funding for their next game, Blade Symphony.
So I'm urinal-cake. I've been circling around these parts since I was young. I'm not about to tell you I'm a great player, ("SHOULD I BEACON?",) or tell you I have some kind of competitive prowess. I've got a lot of history with certain groups like SA, FFT, whois (lol,) and initiatives like NSRadio, NSArmsLab and ReadyRoom.org
I've loved Natural-Selection for as long as I can remember playing it. I was kind of a Counter-Strike/StarCraft junkie before I came to the NS community. I played a lot of games, but those two (plus other mods, S&I to name one,) were the ones that led me right to NS when it was announced.
From there, I waited patiently for the release, and can remember vividly being yelled at by my mother at 4am (I was 13 at this point,) to go to bed. It was very hot, in the bonus room of our house, I was using a Windows Server 2003 box that my brother had set up to act as our house's DNS. I circumvented his permission because I knew that the ATI Rage IIC on it would at least run NS2 a bit better than my Matrox Millennium 2.
Anyways, fast forward to me playing NS for what felt like 4 years straight. Around 2004 and 2005, I start becoming more interested in the modding community and pay attention to a modification called Dystopia
. I essentially leave the NS community in 2006, and full-time commit myself to the Dystopia community.
After four years, I've gone from fanboy, to known community favorite, to the founder of it's first competitive league, to forum mod, to playtester, to lead playtester, to lead producer and eventually the director of what we chose to make into our endeavor to become an independent game development studio
Along the path, we picked up another group of talented individuals, Ninja Workshop
working on a delightful little Half-Life 2 mod, called Berimbau. After picking up their team, two devapaloozas
, and a lot of hard work from our team, we release Blade Symphony in a closed beta as a modification and are now seeking funding to release it as a commercial modification.
It's been my dream to go from being a game development layoff
to being part of a small, close-knit group of talented friends with whom I can work on exciting projects with. Now we have the chance to make that into a reality. If anyone here gets a chance, please check out this link
and at least give it a quick read.
We're trying to raise money to finish paying for a Source Engine license and continue development on Blade Symphony
. So if you're feeling generous, please consider throwing a little money to people who really want to be in the same boat as the talented crew of Unknown Worlds. We work hard, we play harder, and we hope to have a good future ahead of us.http://www.kickstarter.com/projects/punyhuman/blade-symphony