With the way the PC market is going over the course of the last 10 years, the market has been saturated with corporate watered down games that have a replay value of 3 months before you throw the game disc in the garbage can and never play it again. I use to play games like counter-strike, quake, duke nukem 3d, unreal tournament, grand theft auto, bf1942 and never get bored of these games for years.
I have been playing in the NS2 beta religiously and it is def on the right track. What I don't like is, the constant bickering of how marines can "jump spam" too much. I am sorry but if you can't bite a marine that is walking and jumping 2/3 times, then clearly you never played NS1 to it's full potential. Seeing how NS2 development team has basically slowed NS2 down for xbox360 players already as it is, through speed and movement is kind of a disappointment in my eyes. I mean the only reason why the fade works the way it does, is not because they don't want to implement bunnyhopping, but because they know xbox players won't be able to do it with their trashy controllers.
You can call bhopping an exploit, a broken gameplay mechanic or whatever the case maybe. Fact is, Bunnyhopping was part of NS1 and a mechanic that made the game better, not worse. Every game I play now days, it feels like I have some type of hack installed on my computer, ranging from "radar" which allows you to know where the player is, to hit registry crosshairs, which lets you know your "hitting a target". I mean what happened to just being good? Why do you need to have a crosshair that lets you know your hitting somebody? I go in to BC2, I just randomly shoot rockets until I see the xhair blink and then I know guys are in there, so I just blast more until they die, it's pathetic.
I am just aggitated, that the market is being consumed and controlled by a community of newbs. These exact same noobs eat games inside and out from the core and are the very ones that will quit the game within 3/4 months and never return to it. They will go to another game, cry for the game to be watered down and function a certain way, game developers listen to them, bcause they sell out for money and then the players who want to stick around and enjoy skill based combat, are stuck with these trash gameplay mechanics for life.
Go play some Quake, NS1, CS and tell me they aren't the most amazing "feel" and "rewarding" games you have ever played. If only these games just had nex generation engines and sound mixed with that exact same feel... it would be mind blowing.
Unknownworlds, I really hope you guys don't sell out too much more, because at this point, I am starting to get turned off at the newb invasion on your forums and ingame. The part that makes it even worse is, you were the last company I expected to sell out, since from the start in Alpha, you said u would implement Bhopping, but now you say your not doing it. This is just a sign that you sold out to the masses of newbs on your forums that more than likely never even played NS1 to it's full extent. Anytime I go ingame and speak to old school vet, they are severely disappointed at the direction you have taken the game just to make some extra cash. I really hope you think these things through, or make some different modes for the game, like Tournament mode which is for hardcore players and softcore mode for the newbs that just pub all day long.
Anyways, Thats my 2cents, it has been a slice, I am sure I am going to get trolled and rolled for this post, simply because I am the miniority in the gaming industry that WANTS skill back in the games.