Let's make NS2 machinima!

PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
edited July 2011 in NS2 E-Team
Anyone interested?
Could be fun!

Its early but for now I would still like to see who is interested in helping(how they can contribute) and the ideas that the community has on such a production. I really would like to see it happen, and it would also be a great way to advertise NS2 even more. Would you guys like it to be more of a serious or funny story? Or maybe a mixture of both.... discuss...

Also anyone want to be a voice actor or puppeteer let me know! OR anything else that you think you can help us with (website, video editing recording, writing, directing ect.,)
Post edited by Unknown User on
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Comments

  • Megarith747Megarith747 Join Date: 2011-05-13 Member: 98585Posts: 34Members
    Bit more of explanation?
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Posts: 256Members
    Although the idea is great.
    It could potentially backfire, it would be best to do frag vids.
    image
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Posts: 806Members
    better idea: use the cutscene maker to make the machinima.
  • Megarith747Megarith747 Join Date: 2011-05-13 Member: 98585Posts: 34Members
    QUOTE (Ironsoul @ Jul 3 2011, 10:25 AM) »
    [...] cutscene maker [...]


    What?
  • FehaFeha Join Date: 2006-11-16 Member: 58633Posts: 914Members
    Think he meant the cinematic editor.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Posts: 2,331Members, NS2 Developer, NS2 Playtester, Squad Five Gold
    the cutsc3n3 maker!
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    edited July 2011
    Sorry I have been busy lately guys. I do not care if it is comedy or a serious story, but any ideas for characters and a plot? Come on guys throw out some ideas!

    Edit: Also anyone want to be a voice actor or puppeteer let me know! OR anything else that you think you can help us with (website, video editing recording ect.,)
    Post edited by Unknown User on
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Posts: 815Members
    If you need some cinematic stuff I can give it a go as i have been spending some time with it and getting the feel for it.

    See latest toying example:

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,668Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts admin
    I am keen for machinima - especially as it relates to the creation of fan-trailers. My editing, special effects, and recording are at the disposal of anyone who can create a slick script.

    I think for good quality machinima we will have to wait for one of two things:

    1. Bezier control of curve inflexion points in the cinematic editor (It is currently very difficult to create natural, linked camera paths).

    Or

    2. A 'demo-recorder'/'replay-editor'
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    Chat with the UWE team: Charlie | Max | Brian 1 | Cory | Brian A | Dushan | Lukas | Steve
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    QUOTE (NS2HD @ Jul 5 2011, 09:12 PM) »
    I am keen for machinima - especially as it relates to the creation of fan-trailers. My editing, special effects, and recording are at the disposal of anyone who can create a slick script.

    I think for good quality machinima we will have to wait for one of two things:

    1. Bezier control of curve inflexion points in the cinematic editor (It is currently very difficult to create natural, linked camera paths).

    Or

    2. A 'demo-recorder'/'replay-editor'




    It is good for you to mention that, Hugh. For now I would still like to see who is interested in helping(how they can contribute) and the ideas that the community has on such a production. I really would like to see it happen, and it would also be a great way to advertise NS2 even more. Would you guys like it to be more of a serious or funny story? Or maybe a mixture of both.... discuss...


    Oh and also as for myself I am not that skilled, I would mostly like to be puppeteer/writer/voice actor...
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    QUOTE (SN.Wolf @ Jul 5 2011, 01:39 AM) »
    If you need some cinematic stuff I can give it a go as i have been spending some time with it and getting the feel for it.

    See latest toying example:




    This is really great stuff Wolf. I am sure that we can use your contribution, I will keep in touch with you!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Posts: 1,868Members, Squad Five Blue
    edited July 2011
    When the replay editor arrives, i'm gonna make some kind of NS2 fragmovie, to promote NS2 and give all of you guys some viewing pleasure.
    Here is a counter strike fragmovie I did some years ago:
    Flaming Revenge 2 - Rising Spirits 60fps
    Please PM me if you have a too old computer to view it, and I will edit with lower quality links.
    Sorry I don't have a direct steam, and only a direct download. My webmaster is a damn lazyass, I shouldn't be paying him..
    Post edited by Unknown User on

    NS2 6v6 Gathers
    QUOTE (Floodinator @ Feb 28 2012, 08:41 PM) »
    it's always a good idea to kill swalk or he will kill you.
  • Lord_MandaloreLord_Mandalore Join Date: 2011-07-09 Member: 109328Posts: 9Members
    I've got a few thousand subscribers. Nothing INSANE or anything, but I'd be happy to get in on this and help get the word about this great game around.




    www.youtube.com/user/MandaloreMovies
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Posts: 503Members
    QUOTE (NS2HD @ Jul 6 2011, 03:12 AM) »
    I am keen for machinima - especially as it relates to the creation of fan-trailers. My editing, special effects, and recording are at the disposal of anyone who can create a slick script.

    I think for good quality machinima we will have to wait for one of two things:

    1. Bezier control of curve inflexion points in the cinematic editor (It is currently very difficult to create natural, linked camera paths).

    Or

    2. A 'demo-recorder'/'replay-editor'


    Well, for 1, most Machinima don't make use of it because it simply does not exist. In actual fact, they just use camera rotation to guide the path of the camera or rework the scene to fit alternate camera positions.

    For 2, that's much more important to the creation of Machinima, but it's still not unworkable. Just have to do live shots and be prepared to do them multiple times.
    image
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,668Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts admin
    QUOTE (Zuriki @ Aug 5 2011, 07:48 AM) »
    Well, for 1, most Machinima don't make use of it because it simply does not exist. In actual fact, they just use camera rotation to guide the path of the camera or rework the scene to fit alternate camera positions.

    For 2, that's much more important to the creation of Machinima, but it's still not unworkable. Just have to do live shots and be prepared to do them multiple times.


    I really love your optimism Zuriki, but you don't appear to understand that it is impossible film a curved camera path in the cinematic editor. So I'm not sure how you intend to 'use camera rotation to guide the path of the camera.' You can't 'rework a scene' to make a camera path curved.

    And 2: Take a look at the beta gameplay trailer. Those shots of all those multi perspective battles are live shots. That trailer took two months to make, and it has no story.

    I want to make NS2 machinima as much as you do, but we need the right tools for the job. Until we have them, we can't make material that will do NS2 justice. For now, our energy is probably better spent trying to make mods to get the tools we need.
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    Chat with the UWE team: Charlie | Max | Brian 1 | Cory | Brian A | Dushan | Lukas | Steve
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Posts: 503Members
    QUOTE (NS2HD @ Aug 5 2011, 12:26 AM) »
    I really love your optimism Zuriki, but you don't appear to understand that it is impossible film a curved camera path in the cinematic editor. So I'm not sure how you intend to 'use camera rotation to guide the path of the camera.' You can't 'rework a scene' to make a camera path curved.

    And 2: Take a look at the beta gameplay trailer. Those shots of all those multi perspective battles are live shots. That trailer took two months to make, and it has no story.

    I want to make NS2 machinima as much as you do, but we need the right tools for the job. Until we have them, we can't make material that will do NS2 justice. For now, our energy is probably better spent trying to make mods to get the tools we need.


    I was assuming in-game filming ala Red v Blue (early series). Of course we wouldn't use the cinematic editor unless we needed it for environmental effects or something along those lines. Cinematic editor is more CGI than Machinima (not the hipster way of doing things!)
    image
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    I'd be more than happy to be an actor!
    image
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Posts: 385Members, Constellation
    why MOTHER in Nancy was the nothing hive and nothing is where contact with Kharaa' 1st occurs
    image
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    W00t skymander, thank you for volunteering to be the first "puppeteer".

    We just need a good writer, or someone that can think of an interesting story to tell!
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    how about a video remake of 6 sanjii? that would be awesome! we could also make it on one of the new maps or a combination of all of them. Rockdown might be good too.
    image
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Posts: 132Members
    QUOTE (SkymanderX @ Sep 28 2011, 06:38 PM) »
    how about a video remake of 6 sanjii? that would be awesome! we could also make it on one of the new maps or a combination of all of them. Rockdown might be good too.


    As I said somewhere else, 6 sanjii would be a GREAT idea, IF you could push someone to finish it... would certainly get people interested in the "NS2 universe" (that's otherwise pretty absent). Maybe someone could make a Sanjii map, its basic shape WAS described several times already.
    QUOTE (NS2HD)
    I love this thread. This is the best kind of thread. If this thread made up a jumper, I would wear that jumper, and tell people it was made of awesome thread.
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Posts: 270Members
    lol, 2 epic questions:

    1- wtf is a machinima?

    2- wtf is 6 sanji?

    Ty.
    "If Brazillians speak portuguese of Brazil, then Japanese speak portuguese of Japan" - Troll.

    Player of NS1
    Playing since B186
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,668Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts admin
    QUOTE (LUSITANER @ Sep 30 2011, 04:10 AM) »
    lol, 2 epic questions:

    1- wtf is a machinima?

    2- wtf is 6 sanji?

    Ty.


    1. A silly name for filming computer gameplay to make movies

    2. A piece of NS2 'universe fiction'
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    Chat with the UWE team: Charlie | Max | Brian 1 | Cory | Brian A | Dushan | Lukas | Steve
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    basically its a story line that explains a lot of stuff about how things work in ns2. But what i really want to know is it fan made or developer made? that way we can finish it and make a machinma on it! how cool would it be to release a machinma about that around the same time the game comes out? i dunno maybe not could be a while :p. But anyway i really want to do this now. also i could do voice as well.
    image
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    Actually using the Sanji story is not a bad idea...It could work.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Posts: 132Members
    edited October 2011
    Especially since it's adapted to include the gamplay mechanics, such as medpacks falling out of the sky and developer console for chat history :P
    Post edited by Unknown User on
    QUOTE (NS2HD)
    I love this thread. This is the best kind of thread. If this thread made up a jumper, I would wear that jumper, and tell people it was made of awesome thread.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    would be a good way of showing some of the classes too. as well as why some stuff exists.
    image
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    the problem here would be having someone make the map, do we know anyone who could do that?
    image
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    just bumping this thread i haven't heard from here in a while.
    image
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
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