Build 178 teaser trailer

2

Comments

  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    <!--quoteo(post=1850184:date=Jun 5 2011, 10:41 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Jun 5 2011, 10:41 PM) <a href="index.php?act=findpost&pid=1850184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you pause at 0:24, when the marine quickly runs across the screen, you can see some new looking gear strapped to his hip. Looks like a throwing nade of some sort on his back and a satchel of LMG nades on his hip.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's not new. That's how the SE black armor model currently looks in game.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    <!--quoteo(post=1850187:date=Jun 6 2011, 01:56 AM:name=shiv)--><div class='quotetop'>QUOTE (shiv @ Jun 6 2011, 01:56 AM) <a href="index.php?act=findpost&pid=1850187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In addition to ns2_summit, they were playing on another map too. Look at 0:15 seconds and again at 0:30 seconds when the ARC is firing. ns2_refinery or ns2_mineshaft maybe?<!--QuoteEnd--></div><!--QuoteEEnd-->


    No thats no new map. Its the redesigned marinestart. The techpoint moved to the wall. The corridor the arc is shooting from is the one between ms and fpightcontrol.

    Dolce &Lebowski
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    This is going to be miserable playing as aliens against flamethrowers/ARC/Phase Gates :/
  • Ryo-OhkiRyo-Ohki Join Date: 2009-03-26 Member: 66917Members
    Oh wow that looks absolutely stunning....

    Res For Kills.

    Damnit. And I was so looking forward to playing this.
  • philaeuxphilaeux Join Date: 2011-05-22 Member: 100121Awaiting Authorization
    It will be legen..... dary !
    Totally awesome !
  • emtegemteg Join Date: 2003-03-02 Member: 14207Members
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1850195:date=Jun 5 2011, 11:36 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 5 2011, 11:36 PM) <a href="index.php?act=findpost&pid=1850195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is going to be miserable playing as aliens against flamethrowers/ARC/Phase Gates :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Indeed, 2 things that can shoot through walls ^^ (intended or not!)

    I wonder if Hydras, Whips, Sentries and ARCs give RFK to commanders...
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1850207:date=Jun 6 2011, 08:40 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jun 6 2011, 08:40 AM) <a href="index.php?act=findpost&pid=1850207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed, 2 things that can shoot through walls ^^ (intended or not!)

    I wonder if Hydras, Whips, Sentries and ARCs give RFK to commanders...<!--QuoteEnd--></div><!--QuoteEEnd-->

    In NS2HD's trailer it showed the ARC firing within line of sight, so maybe you cannot shoot through walls with it.

    Apart from improved skulk bite there may be another improvement for aliens with 'crag hives' and 'whip hives'. From the video it seems that when you build a crag hive you get 3 crags next to the hive, and the same for whips. The crags and whips were really close together which wasn't possible to do in the current build.

    I hope 179 has pustules, shade and Onos :D

    No more marine goodies! :P
  • Lego BankaiLego Bankai Join Date: 2010-03-13 Member: 70947Members
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    how is ns2hd able to play 178?
  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    <!--quoteo(post=1850209:date=Jun 6 2011, 03:08 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 6 2011, 03:08 AM) <a href="index.php?act=findpost&pid=1850209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS2HD's trailer it showed the ARC firing within line of sight, so maybe you cannot shoot through walls with it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It can shoot through walls
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited June 2011
    <!--quoteo(post=1850214:date=Jun 6 2011, 10:58 AM:name=wacko)--><div class='quotetop'>QUOTE (wacko @ Jun 6 2011, 10:58 AM) <a href="index.php?act=findpost&pid=1850214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It can shoot through walls<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh crap.


    <!--quoteo(post=1850213:date=Jun 6 2011, 10:57 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Jun 6 2011, 10:57 AM) <a href="index.php?act=findpost&pid=1850213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how is ns2hd able to play 178?<!--QuoteEnd--></div><!--QuoteEEnd-->

    They let him, cos he makes cool video trailers and gameplay vids :)
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1850209:date=Jun 6 2011, 10:08 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 6 2011, 10:08 AM) <a href="index.php?act=findpost&pid=1850209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Apart from improved skulk bite there may be another improvement for aliens with 'crag hives' and 'whip hives'. From the video it seems that when you build a crag hive you get 3 crags next to the hive, and the same for whips.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, those were placed by the alien comm.
    They were all on one side of the hive, because we were pushing from the other.

    <!--quoteo(post=1850213:date=Jun 6 2011, 11:57 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Jun 6 2011, 11:57 AM) <a href="index.php?act=findpost&pid=1850213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how is ns2hd able to play 178?<!--QuoteEnd--></div><!--QuoteEEnd-->

    He recorded one of the internal playtests.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1850174:date=Jun 6 2011, 04:28 AM:name=kai-)--><div class='quotetop'>QUOTE (kai- @ Jun 6 2011, 04:28 AM) <a href="index.php?act=findpost&pid=1850174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this: <a href="http://www.youtube.com/watch?v=H6Dr5YFcwc8" target="_blank">http://www.youtube.com/watch?v=H6Dr5YFcwc8</a>
    then this (but mute the sound first!): <a href="http://www.youtube.com/watch?v=LHKwjtwvmSA&feature=channel_video_title" target="_blank">http://www.youtube.com/watch?v=LHKwjtwvmSA...nel_video_title</a>

    = ~D:<!--QuoteEnd--></div><!--QuoteEEnd-->
    wow thanks, great one!
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    edited June 2011
    Really excited about the release of that patch now !

    I dont understand the change for fade's blink though. Teleporting instantly was a great and new asset of the fade :/

    oh if it's like this : <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113562&view=findpost&p=1848684" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1848684</a> then it's perfect, nevermind :D
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    <a href="http://www.youtube.com/watch?v=LauBlYmURxE" target="_blank">WANT</a>
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Yeah I had 3 crags because I wanted to try and keep the hive up even with the Arc....turns out I couldn't lol :D
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    I just hope the battles aren't too lopsided when the build is released.
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    0:20 - why did he got 3res for the first kill but 2res for the second? was the first marine holding a different weapon? flamethrower? shotgun?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited June 2011
    Wow, the bloom looks awesome!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    I hope aliens have a quick way to get between hives like they did in NS1 or this patch is going to be very biased towards marines.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2011
    I hope the new blink makes fades a lot more competitive otherwise aliens are going to have a really hard time this patch.

    <!--quoteo(post=1850252:date=Jun 6 2011, 02:43 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jun 6 2011, 02:43 PM) <a href="index.php?act=findpost&pid=1850252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope aliens have a quick way to get between hives like they did in NS1 or this patch is going to be very biased towards marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think vents are supposed to do that, you can actually get around the map pretty quickly, and consider that ARCs are probably going to be quite slow.
  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    I don't know about marines being lopsided seeing as how the game played on summit the aliens won. It actually felt pretty good. The marines can get a pretty good push if they do it right and well but aliens can really make a mess of things if the marines are not keeping up with power nodes and properly placed phase gates.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    All I really want to know is if it runs faster :/
  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    <!--quoteo(post=1850259:date=Jun 6 2011, 09:23 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jun 6 2011, 09:23 AM) <a href="index.php?act=findpost&pid=1850259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All I really want to know is if it runs faster :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that is always relative to the machine its running on. I can say the game gets better everyday on the perf front and there is some perf stuff in this build.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1850263:date=Jun 7 2011, 12:30 AM:name=wacko)--><div class='quotetop'>QUOTE (wacko @ Jun 7 2011, 12:30 AM) <a href="index.php?act=findpost&pid=1850263"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that is always relative to the machine its running on. I can say the game gets better everyday on the perf front and there is some perf stuff in this build.<!--QuoteEnd--></div><!--QuoteEEnd-->Well I have about as good as machine as you can buy without spending mega bucks! my peak frame rate is okay it just dips down a lot in places :(

    Are the performance issues with the particles fixed?

    Can you let us know if the culling improvements made it in??
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1850258:date=Jun 6 2011, 03:19 PM:name=wacko)--><div class='quotetop'>QUOTE (wacko @ Jun 6 2011, 03:19 PM) <a href="index.php?act=findpost&pid=1850258"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know about marines being lopsided seeing as how the game played on summit the aliens won. It actually felt pretty good. The marines can get a pretty good push if they do it right and well but aliens can really make a mess of things if the marines are not keeping up with power nodes and properly placed phase gates.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Surprising given that the teams seemed fairly evenly matched in the last version and in this new version marines get a siege weapon, teleporters to solve their mobility issues, and all aliens get is a change to fades which I don't imagine would solve their inability to hit anything in melee. Also if pustules make it in then aliens got a significant nerf.

    It seems as though marines got a significant pair of buffs while aliens maybe became less broken? I'd be surprised if it's very balanced.
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    <!--quoteo(post=1850266:date=Jun 6 2011, 09:38 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 6 2011, 09:38 AM) <a href="index.php?act=findpost&pid=1850266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Surprising given that the teams seemed fairly evenly matched in the last version and in this new version marines get a siege weapon, teleporters to solve their mobility issues, and all aliens get is a change to fades which I don't imagine would solve their inability to hit anything in melee. Also if pustules make it in then aliens got a significant nerf.

    It seems as though marines got a significant pair of buffs while aliens maybe became less broken? I'd be surprised if it's very balanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Balanced or not. This Build is more about getting 'new' content in to the game. Yes, there is more content to come in Onos and Pustules. They need to get things operational and 'in game' before it can be tweaked. Even if it means 'breaking' game balance in place prior 178.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    edited June 2011
    <!--quoteo(post=1850214:date=Jun 6 2011, 11:58 AM:name=wacko)--><div class='quotetop'>QUOTE (wacko @ Jun 6 2011, 11:58 AM) <a href="index.php?act=findpost&pid=1850214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It can shoot through walls<!--QuoteEnd--></div><!--QuoteEEnd-->

    woa - I thought the point of a mobile siege unit was to get rid of the stationary through-wall-shooting siege weapon from NS1

    edit: or does "shoots through walls" actually mean that the area of effect blast goes through walls? Like crag healing?
  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    Improved skulk bite and a more maneuverable fade. Those 2 things could very well be enough to balance out this build.
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