Since I'm on a ship waiting to get to my destination whereas my online pleasure is derived from beer and spamming on this forum I'd like to start a discussion on some marine strategic gameplay.
The general consensus is: We hate Rambo's (God damn sylvester! :@)
I actually think one decently skilled rambo is a gamechanger. This player has to know that the main priority are resource towers and general harrasment.
-Recon/Guard other side of the map.
-Crippling Alien Economy.
-Solo takedown vocal point. (Yeah, rare but game changing.)
-A decent player less at the current battle stage vocal point.
-Easy target for skilled higher lifeforms.
-Knowing when rambo'ing at crucial stage will cause a loss.
-Quick and efficient.
-No individual orders from commander. In other words, an average commander.)
-Commander supports when asked to. (Very important.)
-Skilled alien commander can inform team, but when the aliens comply the current battlestage is shifted to a single player thus being effective.
-Listens to severe distress calls from commander and team!
This is a result of some personal gameplay experience whereas I was the (omniscient) rambo managing to one on one (almost) every alien and destroy rt's of the aliens and even taking down hyves. I knew every alien I encountered weakend the the aliens in the current team vs. team standoff. Crippling harvesters on unattended spots and destroying high amounts of resources.
Mmm, don't know much more to add.
I'm not trying to brag, I'm trying to make the rambo role a legit one.
I'm Actually trying to make a the point: that one variable which isn't easy to interpret for the opposing team can make all the difference! Thus spreading opposing team focus and gaining advantages for his home team YO.