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  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    It's heeeeeeeeeeeeeeeeeeereeeeeeee!!!!!!!
  • CaptainCavemanCaptainCaveman Join Date: 2006-10-31 Member: 58119Members
    Thanks for the patch size - not too bad so I will go shopping for beer and snacks on the way home then get playing.

    I feel like telling the boss that im feeling ill and just going home now!!

    4 hours till I leave this place :(

    Have fun playing
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1850644:date=Jun 7 2011, 04:50 PM:name=CaptainCaveman)--><div class='quotetop'>QUOTE (CaptainCaveman @ Jun 7 2011, 04:50 PM) <a href="index.php?act=findpost&pid=1850644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the patch size - not too bad so I will go shopping for beer and snacks on the way home then get playing.

    I feel like telling the boss that im feeling ill and just going home now!!

    4 hours till I leave this place :(

    Have fun playing<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Hey boss, I've come down with gotoplayns2itis and I think I'll need to take the rest of the day off!"
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->- Mostly likely going to add Gorge bile bomb to end long marine base defense/stalemates<!--QuoteEnd--></div><!--QuoteEEnd-->
    (from design log)
    With that done, can we also make hydras and infestation patches use a bile-bomb like method of deployal instead of being placed right on front of the gorge? Would make it much easier to place them higher up, even if the arc is kept so low as to not allow higher placement than what we can do now.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    Cool think about fade air controll, but it's already awesome the way it is! :D
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited June 2011
    loving the latest tweet regrading adding air control.

    but all aliens need air control not just the fade!!!!

    aliens also need momentum!!!
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1850584:date=Jun 7 2011, 11:15 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jun 7 2011, 11:15 PM) <a href="index.php?act=findpost&pid=1850584"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You still alive?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, dead for tax reasons.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Testing new server optimizations around GetIsRelevant(). Fingers crossed. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sweet.

    Have you considered writing a 'stress tool' that just has like 16-32 fake clients join your local LAN game server and walk around (simulating player movement etc via network connections), shoot and do other basic things?

    Then you can have a high load server to debug/profile without having to ask for real world performance from people running servers, which is I assume much harder to diagnose than being able to breakpoint during a server run loop :)
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Btw aeroripper and others: new Fade blink _will_ have more air control. Right now you can only go forward (last minute bug)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yay!
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited June 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Checkin: Improved Fade blink so you don't come to a screeching stop when you start/stop blink. Also, you can now blink in any direction. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm guessing better air control now? what about momentum for his movement?
    blink feels forced now, it doesn't naturally flow or smooth at all.
    when in blink state speed should be increased more as well, it feels same speed as sprinting marine.

    has the delay in attacking been fixed as well? when fade leaves blink state, their is a delay between his attacks.

    edit

    are you giving air control only to the fade? why not all the aliens, for example skulks which movement is limited.
    skill based movement should be given to all aliens since they need to be most agile.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We just found a bug which...stopped all our animations from blending. For the past 4 months. Doh. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->I hate those *triplefacedesk* moments. Props on finding that bug.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    So that's why animations were looking ######? Cool =D
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Bile bomb omg! Totally forgot about that.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited June 2011
    Bile bombing was so satisfying and useful in ns1.

    Aliens guarding tactical vomiting pigs.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    I wonder if the gorge bile-bomb will hurt marines also... perhaps the gorge has to get into a sitting posture first, like a bear, + delay in doing so, a gorge-mortar mode? Reminds me of empires mod artillery lol.

    <img src="http://www.blackbearprinting.com/images/bear-sitting.gif" border="0" class="linked-image" />
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Yay Bile Bomb, the signature arcing sphere of goo :D

    While you're at it, perhaps test out Bile Bomb creating infestation on splash?
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <!--quoteo(post=1851387:date=Jun 9 2011, 10:52 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jun 9 2011, 10:52 PM) <a href="index.php?act=findpost&pid=1851387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yay Bile Bomb, the signature arcing sphere of goo :D

    While you're at it, perhaps test out Bile Bomb creating infestation on splash?<!--QuoteEnd--></div><!--QuoteEEnd-->
    and staying on the ground if it's connected to the hives infestation?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->O Marines on infestation now sprint slower (walking = 5, sprinting = 6, sprinting on infestation = 5.2). Thanks Revenge! #fb<!--QuoteEnd--></div><!--QuoteEEnd-->
    This doesn't make sense, who's going to put away their gun for a .2 speed boost? Better to just disable sprint on infestation so at least the player knows not to bother.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <!--quoteo(post=1851516:date=Jun 10 2011, 12:44 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Jun 10 2011, 12:44 PM) <a href="index.php?act=findpost&pid=1851516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This doesn't make sense, who's going to put away their gun for a .2 speed boost? Better to just disable sprint on infestation so at least the player knows not to bother.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because you do move that .2 faster? Plus you should be with a group not going rambo. It's a great idea, stops marines from running around killing alien ###### while they spawn 4 times to kill a group.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited June 2011
    If you disable it entirely, new players might not realise what's going on.

    Also, another way to look at those numbers:
    Walking = 100%, sprinting = 120%, sprinting on infestation = 104%
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Please don't put in the slower sprint until pustules are in or at least a better way for marines to deal with infestation. The flamethrower is far too weak against infestation at the moment. But I do agree that would be a good feature in the future.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    edited June 2011
    Ideally sprint should work so that if an alien catches a sprinting marine, the alien should have a strong advantage. If it worked like this, then sprinting in alien territory would be a bad idea anyway. No need to disable abilities.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    1 on 1, that is already the case. A single marine trying to sprint away from a single skulk is going to die.

    It's in squads that sprint becomes an effective combat tool, allowing marines to take a few hits then run behind enemy lines (to spread the incoming damage around the squad), or escape the gas clouds quicker, or dash past a group of hydras to draw their fire.

    Sprint is especially invaluable when you're leaving your flashlight on to play fade-bait for your shotgun-weilding buddies hiding around the corner. It's not very effective if you don't make it back to them before you die. :P
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I don't like "Croach" at all. Sounds too similar to "Crotch" and "Roach", both of which are not good images.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited June 2011
    I actually liked the word infestation, but other word that can describe same thing would be swarm.

    swarm means pretty much the same thing, its much shorter word with different sounding to it. although infestation sounds better to me.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    obviously infestation 'encroaches' but I really don't like the name.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    edited June 2011
    Creep! <a href="http://starcraft.wikia.com/wiki/Creep" target="_blank">http://starcraft.wikia.com/wiki/Creep</a>

    <img src="http://farm3.static.flickr.com/2007/2439771466_7f9f180cc5.jpg" border="0" class="linked-image" />

    "What the hell is that? Looks like the ground there is alive."

    - Jim Raynor

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo(post=1851548:date=Jun 10 2011, 01:47 PM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Jun 10 2011, 01:47 PM) <a href="index.php?act=findpost&pid=1851548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, figured that one might step on some toes though :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Eh it's more of a word that describes the action. There shouldn't be any stepping on toes I would like to think?<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    <!--quoteo(post=1851536:date=Jun 10 2011, 07:31 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 10 2011, 07:31 PM) <a href="index.php?act=findpost&pid=1851536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually liked the word infestation, but other word that can describe same thing would be swarm.

    swarm means pretty much the same thing, its much shorter word with different sounding to it. although infestation sounds better to me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 I like infestation too, and if not infestation, i'd prefer swarm over croach.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Don't like croach. How about one of these?
    Muck
    Junk
    Slime
    Ooze
    Goo
    Gunk
    Mat (in the 'bacterial mat' sense)
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Infestation has stuck pretty well. It's hard to say but everyone immediately knows what it is. I'd rather see a name like "Bloom" or "Growth" over Croach. Too bad Creep is already used in a similar game...
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