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  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->T-25 Minutes until press enter the hall! <a href="http://t.co/7Fg7hgoi" target="_blank">http://t.co/7Fg7hgoi</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Anyone nervous? Excited?
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Charlie being interviewed! <a href="http://t.co/bvJRsxoD" target="_blank">http://t.co/bvJRsxoD</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Can somebody recognize the logo on the microphone? Can i watch it from europe via some stream?
  • croncron Join Date: 2010-06-21 Member: 72122Members
    Are there no video streams whatsoever? I was hoping they would set up at least a webcam that streamed via twitch or something along these lines.
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    I believe Hugh is filming so I'm sure they'll upload some footage as soon as they can!
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If you Like us on Facebook during PAX, you'll see extra photos (+ videos?) of the booth-making and the team.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't like the sound of this.
  • croncron Join Date: 2010-06-21 Member: 72122Members
    <!--quoteo(post=1922616:date=Apr 6 2012, 10:10 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Apr 6 2012, 10:10 PM) <a href="index.php?act=findpost&pid=1922616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like the sound of this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed, I'm not going to create a facebook account now. How about someone creates a gallery somewhere with all the PAX pictures?
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    no-faceook users go here:
    <a href="http://web.stagram.com/n/frintern/" target="_blank">http://web.stagram.com/n/frintern/</a>

    ...same gallery as on FB! (proof by triforce :) )
      ▲
    â–² â–²
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I'm sure there was no ill intention behind the Facebook campaign. Forcing people to 'like' a Facebook page however in order to access content is cheap and exploitative. I hate that so many brands do this now. Reminds me of when airlines try and put a branded sticker on me after I get my boarding pass. That goes straight in the bin!
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <a href="http://yfrog.com/mndgmflj" target="_blank">http://yfrog.com/mndgmflj</a>
    is that what i think it is???
  • PekermanPekerman Join Date: 2010-03-07 Member: 70876Members
    the game director teaching people how to command. hahaha rock on UWE
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=1922646:date=Apr 6 2012, 06:56 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Apr 6 2012, 06:56 PM) <a href="index.php?act=findpost&pid=1922646"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://yfrog.com/mndgmflj" target="_blank">http://yfrog.com/mndgmflj</a>
    is that what i think it is???<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes gorge pinatha! ... cute one :D
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->@therealcliffyb OMG you came by the booth and I missed ya?! Feel free to come back - we'll give you a key! -Charlie<!--QuoteEnd--></div><!--QuoteEEnd-->
    Cliffy B? Guys, ask him if he's interested in a programmer job at uwe ;)
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    But...I mean ... what?
    He's one of the most important persons in the game industr...oh I see, he's a designer...well
  • PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->PAX is done. What a show! Now we are ripping apart our lovely creation. <a href="http://t.co/UaWwPdHe" target="_blank">http://t.co/UaWwPdHe</a> #fb 7 minutes ago<!--QuoteEnd--></div><!--QuoteEEnd-->

    i want that big ns2 sign for my living room
  • PekermanPekerman Join Date: 2010-03-07 Member: 70876Members
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1923305:date=Apr 8 2012, 05:20 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Apr 8 2012, 05:20 PM) <a href="index.php?act=findpost&pid=1923305"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i want that big ns2 sign for my living room<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would make an awesome contest prize, depending on how many 'cons the devs want to use it at. :3
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    They tweet about aliens having a alien (lol) that can move fast and one hit... guess what the fade can do currently? You guys should also fix stab lol.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited April 2012
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/o7zIRMckLZY"></param><embed src="http://www.youtube.com/v/o7zIRMckLZY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    <a href="http://www.youtube.com/watch?v=o7zIRMckLZY" target="_blank">http://www.youtube.com/watch?v=o7zIRMckLZY</a>

    Guess by 1 hit kill stuff they mean this finisher move, tho it has a downside since it will freeze you in place until the marine is dead/the animation is finished => other marines might be able to kill you while doing this.

    Speed seems way slower than ns2 also gameplay doesnt seem to have any depth... get crusher alien after X minutes and get smartgun for marines after X minutes or whatever - so its pure team-deathmatch.

    Tho Grahpics seem a bit nicer (love the effect on lights, and this smoke trails of nades or bullets)

    There are many similarities with ns2 also i see a lot of features a few ppl suggested in our forums at some point tho got smashed by ppl that didnt have any imagination how it could work in a game like ns.

    i.e. aim down sight can work fine, you get higher accuracy while aiming down + a little zoom, tho if aliens are close you can still shoot from the hip and get a added bonus => little more spread. So its a pure design decision and has nothing to do with how fast lifeforms move to make it useful or work right.
    (not that i want it, just saying)

    all in all nothing ns2 has to worry about, but still cool and inspiring - guess it might be worth to buy for the coop singleplayer.... we ll see.

    edit: It doesnt replace shooting from the hip, its just the addition of a toggle zoom >_>. but whatever.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    It looks very cinematic. But I think that may not make for a great game
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    the aliens are much slower except for their leap attack...probably why the iron sight works well. also when attacking are almost immobile.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    that is sorta how i figured the lighting would always be in an alien vs marine game, though..
    especially in a game with dynamic lighting.

    i really want to see the popularity of a darker map like this once the game is balanced
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    edited April 2012
    Collection of thoughts on Aliens: CM (Will add more as I watch more footage)

    That map was waaaaay too dark. With the aliens black it's very hard to track them properly.

    The Sprinting speed is hardly quicker than walking speed.

    Oh, and the main rifle gun sounds terrible.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    i noticed an autoaim gun lol
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    neeeeeeeeeeeaaaaaaaaaoooooooooowwwww click
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Back to the office after PAX! We have a new office addition too!<!--QuoteEnd--></div><!--QuoteEEnd-->
    what is it?
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    @Koruyo: Well, I really like the atmosphere in that trailer. Natural Selection 2 definitly has to work on its atmosphere part. Especially the sound(-system) in that trailer seems much better than in NS2. And the lighting, of course. That moment when that big thing attacked also looked really nice.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Aliens CM isn't as good as I expected. The game play reminds me of the NS2 engine test.

    Map design is poor, very undeveloped and basic like a game from 10 or 15 years ago.

    It does have nice AA I noticed that :D
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited April 2012
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/xLCmh-Sa2pg"></param><embed src="http://www.youtube.com/v/xLCmh-Sa2pg" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    <a href="http://www.youtube.com/watch?v=xLCmh-Sa2pg" target="_blank">http://www.youtube.com/watch?v=xLCmh-Sa2pg</a>
    I really like some of the stuff shown in this video, here are some stuff that NS2 maps should make use of more often

    1.sparks from a broken panel or damaged wires

    2.water drips

    3.areas with fog maybe? or atleast fog covering the ground.

    4.more broken stuff like doors, windows etc I mean imagine a whole corridor only accessable by skulks because the door is shut and not working and one of its corners is broken/bent just enough for a skulk to go thru.

    5.more animated lights like lights that rotate, flicker, broken light hanging down by its wire from the ceiling swinging in different directions, ,I feel like specially this one is not used as it should I mean one of spark's strongest points is the dynamic lights right?

    I feel like the overall look of ns2 maps right now is somewhat clean and new ( not all rooms ofcourse ) and too light, I mean there are a couple of areas where marines need to use their lights and ofcourse when the power is gone but that is it, mappers got to make more use of darkness and place props in a way to show that aliens have actully been there and messed up some of the rooms and have all sorts of stuff knocked around and such.

    Allso one of the stuff that I really like in some games that I dont see alot of now is rooms that you can't access but are there for you to see ( I am not talking about huge areas outside the map but smaller rooms inside the play area ), you can see them thru glass for example but the door is shut and you can't get in, it gives the levels a new layer wich gives you the player a sense that the world you are being part of is more real and breathing.

    Allso and this is not related to the above but right now one of the things in NS2 that really turn me off every time I see it is how the bodies disappear, now I understand that this is not on top of the to do list but please do something about it.

    And finally after watching alot of the recent footage of Aliens: Colonial Marines I feel disappointed yet again for a franchise I care about, I had higher hopes for this game so no day 1 buy for me but out of curiosity I will keep my eyes on it untill and after release.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    I think it looks cool, the multiplayer is just tacked on anyway onto the main attraction which is the singleplayer
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