Experimental Non Flash Menu Mod

fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
edited October 2012 in Modding
Mod now on steam workshop

Change Log
0.40 13/09/2012
    Added keybinds to buy items from the armory/proto lab you don't need the buy menu open or tobe looking at the armory/proto, just be within the normal buy menu range Added keybinds to buy alien lifeforms and upgrades Added Mousewheel scrolling for ComboBox's when there closed Removed hardcoding of the keybind group names when activating override keybind groups Fixed the mouse not showing when clicking with the scoreboard shown Fixed some of the keys for the spectator Pen tool not working Fixed keybind group labels on keybind page using the wrong text


0.39 6/09/2012
    Fixed GUI text not using true type font because the font system now defaults to a bitmap font Added some more missing options to the options page Fixed the minimap drawing on top of the chat frame


Server Browser and Server Info
image
Chat Frame with its option frame open
image
Keybind Editor
image
Options
image

Current extra features over normal flash menu
  • Ability to have NS2 auto connect to a server when a spot opens up if its full using the auto retry button on a ServerInfo window
  • The server your connected to is auto selected in the server browser
  • A draggable custom chat frame with scrollable history, it also separately saves the different position you move it to when commanding
  • Configurable filters for the server browser this includes ping, not empty and full, mapname

Custom Keybind system features
  • A Last weapon keybind that selects previous weapon you selected
  • Keybinds for Joining teams Marines(F1), Aliens(F2), RandomTeam(F3), ReturnToReadRoom(F4)
  • Secondary keys for keybinds
  • Modifier+key keybinds like Ctl-Q
  • Keybinds for all the voice sayings menu entry's(e.g. need medpack)
  • Keybinds for commander Drop Ammo, Drop MedPack, Drop Cyst, Exit CC/Hive, First Idle MAC/Drifter. These can be bound to the same keys as your non commander keybinds without conflicts
  • Keybinds to buy items from the armory/proto and alien lifeforms/upgrades
  • MouseWheel Up and Down can be bound
  • The commander button keybind grid can be rebound to any keys you like
  • The ability to bind a console command to a key using the console command bind KEYNAME CONSOLECMD
  • Ability to clear the key of a keybind
  • Auto unbinding of a keybind when you set another bind to the same key with a warning listing what was unbound


Installing and Using


Subscribe to the mod in the steam workshop then goto the mods page in ns 2 and click on the menumod entry in the mod list so its Active state is set to YES then click restart and the menumod should be loaded



Old Changes
0.38 19/08/2012
    Switched to using the games own system for fullscreen windowed Added a bunch of the new options to the option page Updated the create server page support to the new way of running steam workshop maps Fixed the keybind page setting the wrong key name for some keys that are engine processed keybinds like voice chat


0.37 6/08/2012
    Changed auto retry connect keep refreshing while the menu is closed and connected to a gameFixed commander control hot key setting/selection Fixed commander shift click ping not working Fixed Last used weapon trying to select the builder tool and made it much more robust against selecting invalid weapons


0.36 26/07/2012
    Updated the range of MouseSensitivity slider to the new values used by the engine Fixed chatframe not functioning because SetParentRenders was removed Fixed VersionChecker using an api before it usable for the client Fixed engined processed keybinds like VoiceChat not getting saved when changed


0.34 24/06/2012
    Added support for setting secondary keys for keybinds Added support for modifier+key keybinds like Ctl-Q Switched to a new storage system for keybinds to support secondary keys Added keybinds for Scan and Nano Construct Added a link to menu to open the NS2's Steam Workshop webpage The Steam Workshop mod list tab of the mod page is now functional Added all the extra options the original menu got this build to the option page Fixed the text of buttons getting downscaled twice when ui scaling is active for low resolutions


0.33 Update 5/06/2012
    Fixed the listen server getting stuck when starting up because the engines new map auto download code fails to handle .level in map name Fixed bot count handling in the server browser Change MouseStateTracker to play nice with its evil twin so the games own mouse events work correctly for its own ui Changed the keybind mod to always pass through mouse click events when the mouse is visible Fixed the mouse cursor not being visible when in overhead spectator mode Fixed the scrollbar of list controls not resetting when a new datalist was set also made the the player list of the ServerInfo window not reset its current scroll position when refreshing Fixed some of the game ui being on top of the menu


0.32 Update 31/05/2012
    Replaced the header labels of the server list with a proper header control you can reorder the tabs by dragging them around and they can also be resized. There layout/order is persisted across restarts Tweaked the size and layout of the server browser a bit Server browser sorting is now saved Switched to a new data driven control creation system. Modding pages will be much simpler now Added a basic a Steam Workshop modlist tab to the mods page it may not be fully functional this build Improved the mouse Enter/Leave event behaviour for controls Fixed incorrect coloring of servers with 100 ping Fixed MouseStateTracker causing an error if the client failed to connect to a server


0.31 Update 19/05/2012
    Added a very simple version check system that will tell you when there's a new update for this mod. It will normally check once a day you can trigger a manual check with the console command mm_checkversion Removed ColoredBuildGhosts mod since it now redundant and was causing client diff errors. If you updating by extracting on top of the previous version you should delete the ColoredBuildGhosts folder Fixed connecting to the wrong server when in master server offline mode because a off-by-one error Fixed lua hot reloading not automaticly recreating the currently visible menu pages Added events for menu page creation that autoexec lua scripts can use. "PrePageCreated" and "PageCreated" both get passed the pagename as the first argument with post also being passed the page object


3/05/2012 HotFix
    Fixed chat not getting sent because its no longer sent using a console command



1/05/2012 Update
    Fixed Drop, PrevWeapon, NextWeapon, ToggleVoteMenu, ToggleSayings1, ToggleSayings2, Taunt keybinds triggering more than once for a single key press Added Gorge Clog keybind that automatically switches you back into clog placing mode after placing a clog until you switch to weapon 1 or use secondary fire Fixed Alien Commander mist keybind not switching the page correctly Changed Fullscreen windowed mode to not start enabled on first use if the game is set to fullscreen mode


26/04/2012 HotFix
    Updated code for the changed SetCursor api Updated Cyst and Mist keybinds for the new alien commander menu layout Fixed keybinds not working for the neutral spectator


20/04/2012 Update
    Fixed ColoredBuildGhosts causing client diff errors because some functions were renamed in build 205 Updated Catalyze keybind to Nutrient Mist


12/04/2012 Update
    Added colour tinting of the build ghost model when placing a structure(gorge and commander mode)/mines based on whether the build spot is valid Added a fallback query system to the ServerBrowser that will do direct queries to all the server from the last known good server list response. This will be used if the steam master server fails to respond within 8 seconds for a server list request Added keybinds for NanoShield and Catalyze Fixed VoiceChat keybind changes not taking effect until after a reload of the game


2/04/2012 Update
    Changed textboxs and the chat frame to also treat the number pad enter key as a Return key press Fixed the ArchiveReaderAndSavedVariables lua dll module failing to load on xp because it was using vista or higher api Removed a left over ColorPicker testing control on the main menu


31/03/2012 Update
    Fixed the chat frame spamming the console with errors because kChatTextColor changed to a array Tweaked how input events are handled Added ChatFrame options for chat colour and commander chat colour Switched over to the new ns2 logo Fixed the marine Taunt saying menu entry keybind having the same internal keybind name as another keybind


24/03/2012 HotFix
    Update the chatframe for changes in build 201. Should fix chat not showing up


22/03/2012
    Added Gametag column to the server browser Fixed UpDownControl not triggering its config binding Update hot reloading behaviour to Max's changes http://twitter.com/max_mcguire/statuses/179610640187535360 Changed controls __towatch metamethord to also return the class name that the games stacktrace printer expects and crashs without it Removed old control class testing code, that single white pixel in the top left corner shall mock me no more Added a fallback pure lua implementation of SavedVaribles Fixed UIHelper getting unloaded when connecting and losing track of the value of StartUpVM and breaking connected server auto selecting


1/03/2012
    Fixed crashing when some windows are closed and destroyedFixed broken commander chat labelFixed auto selecting the connected server in the server browserRemoved some left over debug messages


25/02/2012 Update
    Added smart lua directory detection for unpacked FullMods Updated input handling for the Gorge build 198 changes Fixed setting the window borderless when starting in fullscreen mode, should fix mouse position being off

19/02/2012 Update
    Added Drop Cyst commander keybind Fixed a missing config check in Fullscreen windowed mode causing mouse position scaling tobe incorrectly enabled Fixed a missed MenuButton rename in PagedMenu Fixed broken Atmospheric Lights option Fixed showing the other team members location in there chat messages


9/02/2012 Update
    Added some extra options to the options page and revamped how fullscreen windowed mode is enabled Added support for non native res windowed fullscreen mode Changed Autoexec "connected" scripts to be run after the Client library is loaded Added "startup" Autoexec event which is triggered for the engines LoadComplete event and is only run once and only in the first client VM ns2 creates

3/02/2012 Update
    Updated mouse state handling for build 194 changesThe map list on the create listen server page is now sortedUpdated the lua directory layout detection for the FullMods archive loader for the layout Onos Ate Me usesTweaked the background color of dropdown lists


21/01/2012 Update
    Reimplemented how mousewheel up/down triggers keybind actions Fixed ServerQueryHelper crashing the game if there were active querys when the lua vm is shutdown Updated disconnected message handling for build 192 changes Fixed broken connected server name on the scoreboard Fixed sliders not always calling there config binding Fixed mouse functions not getting hooked and causing the mouse to sometimes be stuck visible


14/01/2012 Update
    Refactored several systems for build 190 changes of the client VM being recreated on connect/disconnect and the Client lua library not be fully available during early loading there may still be some stuff i missed Added support for starting the listen server with a custom list of full mods(mods that directly replace ns2 lua files) just drop archive(rar,zip,7z) containing the mod into the FullMods folder and refresh the full mods list on the create server page this system only works for mods that are purely lua files and have a sane file layout Added a custom config system thats used for Full Mods system and saving the list the of disabled mods Added support for mouse wheel scrolling controls without UIHelper being loaded

Keybinds Mod
    Added Last used weapon keybind Added a keybind to exit the Hive/CC Added direct keybinds for all the sayings menu entrys Mouse wheel up and down are now bindable


1/12 Update
    Added the ability to turn off Anti-aliasing and Atmospheric Lights to the option page Updated menu camera to the new system in build 188 Removed changing the feedback overlay text that got removed


20/11 Update
    Added copy paste support for textboxs using the normal shortcut keys ctl-c and ctl-vFixed the password prompt not showing when connecting to passworded servers also made it show when connecting using the ServerInfo windowChanged Escape to return to game instead of closing windows first when connectedGreatly reduced the transparency of the menu pagesAdded a port option to the create server pageFixed setting more than 1 console command bind in a session breaking other console command binds Fixed the connected menu links not being offset correctly


13/11 Update
    Added the name the server to the scoreboardMade the Server Browser auto select the server that your connected to in the server listAdded dynamic(none of that GUIScale silliness) ui scaling of the menu and chatframe when running in low resolutions.Added an option to make the ns2 window borderless. Requires UIHelper moduleAdded mouse wheel scrolling for sliders/scrollbars, list, stepper controls. Requires UIHelper moduleAdded a lua auto execute directory/system see autoexec\readme.txt for useageAdded a editable value textbox for the mouse sensitivity sliderFixed newly created console command keybinds only becoming active after being bound twice or restarting ns2Fixed keybind changes not always taking effect when using the classic menuTweaked the layout and spacing of some of things


12/10 Update
    Added a workaround for broken Armory:OnUse mouse visibility check Fixed broken alien spawning Fixed the pickup key gui showing the wrong key when using the keybind mod


4/10 Update
    Added auto retry connect button to the ServerInfo window when the server is full which will connect to the server when a slot opens upFixed losing the cursor in the buy menus when another player closed there armory menuFixed loading lua dll modules when the mod is installed using the second installation methodRemoved a leftover armory debug message


30/9 Update
    Added support for window frames in the GUI system Added a brand new windowed style main menu The old paged main menu can still be switched to by clicking on "switch to paged menu" text Added the ability to filter servers in the Server Browser by map name Added a ServerInfo popup window similar to steams when you right click on a server in the server browser that shows connected players and server info. ServerQueryHelper mod/lua dll module that I made to provide the missing server query api is needed for the ServerInfo window to work
    Added a voice volume slider to the options page Made the chat frame separately save the position its moved to when commanding Made lua code loading a 2 stage process this might slightly reduce startup time but was added for other purposes Changed the Server Browser text to be clipped Redesigned the internal logic for dragging frames


6/8 Update
    Fixed the windowed mode check box not correctly saving its value


29/7 Update
    Refactored the ui backend and made it less fragile to errorsAdded support for setting NextWeapon and PrevWeapon in the keybinds pageThe CheckBox now play the games built in sounds for checking and uncheckingEsc will now close an open comboboxFixed keybinds still being activated while typing chatFixed arrow keys not adjusting the carret correctly in textboxsFixed a rare stack overflow when pressing escape while chat box is open


11/7 Update
    Fixed Escape closing the keybind page when canceling a keybind edit Fixed the 64 bit registry path in the launching bat Made keybind entrys on the keybind page selectable again

Keybinds Mod:
    Made weapon number keybinds input bits pulsed this should fix Say menus and commander hotkey groups Fixed mic keybind not doing anything Fixed importing of existing keybinds Fixed loading of console command binds

10/7 Update
  • Updated for build 180
  • Greatly improved the escape key behavior for the keybind system mod
  • Readded the mic active icon
  • improved the launcher bat should work on 64 bit windows as well now
  • Added support for sub mods to run in the listen server vm

28/6 Update
    Added a new awesome configurable ChatFrame Added my replacement keybind system mod, its disabled by default it can be enabled in the mods option page. the game will be need to restarted after it been enabled Added a password prompt when connecting to a passworded server in the server browser Esc now returns you to the main menu page if pressed while in a sub page and it will also close the menu if at the main page while ingame
Post edited by Unknown User on
Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
zodiac686AurOn2shriike
«13456718

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Posts: 2,267Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Community Dev Team
    very nice!
    Ollj: "ns_napo, the first good custom map ever" ns_napo
  • ObraxisObraxis Subnautica Animator, Co-Lead NS2 CDT Join Date: 2004-07-24 Member: 30071Posts: 1,746Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer admin
    Great work :) Would love for this to be implemented actually, I miss double clicking and disconnect buttons.

    If NS2 fails, follow my Nuke From Orbit Guide.

  • FehaFeha Join Date: 2006-11-16 Member: 58633Posts: 914Members
    Damn Im stupid, I had problems to find the dl link just cause it was at the top :P

    Ok trying it out now, first I must say that its awesome, but, you lack the options and create part of the menu. I assume you already know that, but you didnt mention it in your post so other ppl dont.
    Not sure if its your mod, but the scoreboard seems to have been positioned lower down on my screen :S

    The only thing that i think you could improve (rather than simply add), is the filter. Could you make it somewht like in steams server browser, where you press a button to open the filter menu.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    This has been sorely needed for a long while. Thanks for putting this together.

    Also, instead of empty and full filters, do you think you could implement a min/max player count range? So, I would specify the min and max playercounts and it would only sure servers with those number of players?
  • FehaFeha Join Date: 2006-11-16 Member: 58633Posts: 914Members
    A "only/dont show full servers" filter would still be good to have, but I agree that you could replace the empty server filter to a count < # filter.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Posts: 8,197Forum Moderators, Constellation mod
    Looks good. Is there some way we can bring this up to the devs? They don't seem to mind the community doing stuff so they don't have to.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Posts: 436Members
    Looks good, i thought they stopped using flash for everything already?

    These improvements are needed as standard, it's often the simple things that make all the difference.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Posts: 2,267Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Community Dev Team
    there are rumours that uwe already has a nearly working non flash gui and that this mod, sadly, is a little bit of a waste of time :(
    Ollj: "ns_napo, the first good custom map ever" ns_napo
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
    29/4 Update
    Added keybind page currently the options button takes you to it
    Added the ability to filter empty and full servers in the server browser
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE (Asraniel @ Apr 26 2011, 02:22 PM) »
    there are rumours that uwe already has a nearly working non flash gui and that this mod, sadly, is a little bit of a waste of time :(

    I'm not sure which grapevine you've heard this through, but I wasn't aware of it. Obviously they'll replace these flash-components at some point before release, but with the poor performance and outright crashes going on right now, I'm sure it's not a top-priority.

    As for the mod, it goes like hell. I've set it up as the default start-up, as it's a lot better (and more functional) than the sluggish flash-menu. If they haven't started on reworking the main-menu yet, assimilating fsfod's work is a pretty good idea.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Posts: 2,267Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Community Dev Team
    i'm a playtester, so sometimes i overhear rumours ;)
    Ollj: "ns_napo, the first good custom map ever" ns_napo
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    I think you should send this to UWE and see if they'll use it as a temporary GUI in the next patch or so. They've been accepting community bug-fixes so they might be willing to accept community GUI changes (at least until they have time to do it themselves).
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
    18/5 Update
    Added Options and Create Server pages
    The Server Browser now remembers what filters you set before
    Keybind changes now take effect without having to restart the game
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (fsfod @ May 18 2011, 05:30 AM) »
    18/5 Update
    Added Options and Create Server pages
    The Server Browser now remembers what filters you set before
    Keybind changes now take effect without having to restart the game


    By chance have you sent to/heard back from UWE about making your mod a temporary patch of the main menu?
  • McGlaspieMcGlaspie www.team156.com US Join Date: 2010-07-26 Member: 73044Posts: 796Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold, Community Dev Team
    Very good question ScardyBob. It wouldn't hurt to try fsfod ;)

    Colored Skins Mod ( Forum Thread - Steam Workshop )
    Marine vs Marine Mod ( Forum Thread - Steam Workshop - Mod Tracker )
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Posts: 508Members
    If you dont want to make any shortcuts you could just right-click NS2 in your game library in steam, to to Properties > "Set launch options.." and add "-game MenuMod.zip".

    Make sure the zip has the correct name and is placed in \Steam\steamapps\common\natural selection 2\
    image
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Posts: 1,865Members, Squad Five Blue
    This should definitly be in the next patch, it would be a great addition to the already large patch coming up.

    NS2 6v6 Gathers
    QUOTE (Floodinator @ Feb 28 2012, 08:41 PM) »
    it's always a good idea to kill swalk or he will kill you.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
    Some teasing of stuff to come .....
    image
    image
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Posts: 436Members
    Looking good, especially the new source engine style chat box, i really hope they include this in a future patch.

    A few changes i thought the game could use to the hud are a bigger map and a new optional minimap, also larger text and a nicer looking scoreboard for higher resolutions.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Posts: 914Members
    Nice! Really like that mod handling system you made.

    The chatbox is epic as well, but I think that it should be smaller and positioned more like in source.
    Looking at that "locked" checkbox, should I take it that you can scale it while typing?
    Would be good if you had a section in options for it (even if you can scale it with the mouse), where you define stuff like size, position, text size and maybe some color stuff. A checkbox could be used to let people choose if they set values in % of game resolution, or as an absolute position.
    Also, make the locations printed before the ":" sign.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
    QUOTE (Feha @ Jun 10 2011, 01:26 PM) »
    Nice! Really like that mod handling system you made.

    The chatbox is epic as well, but I think that it should be smaller and positioned more like in source.
    Looking at that "locked" checkbox, should I take it that you can scale it while typing?
    Would be good if you had a section in options for it (even if you can scale it with the mouse), where you define stuff like size, position, text size and maybe some color stuff. A checkbox could be used to let people choose if they set values in % of game resolution, or as an absolute position.
    Also, make the locations printed before the ":" sign.


    Locked is because you can drag the frame to a different spot but I am toying with dragging on the edges to resize and yeah an option page for it is planned
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Posts: 194Members, Reinforced - Supporter
    Sweet project you got going here. I will for sure use it until the time is right to either swap over, or keep using yours. Minimap on screen when fps mode would be great - transparent setting too! Better indicators for the minimap if you can do that? Dunno, good luck though/
    A really good link/tool I use to keep up with what is going on in the NS2 world. link
  • omaoma Join Date: 2003-06-04 Member: 17001Posts: 76Members
    Unable to join passworded servers, dont even ask for password when joining in :(.. Otherwice great job
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
    Yeah I kinda hardcoded how i did messagebox's cause I just made something quick to display disconnect messages it wasn't much use for a password prompt for servers. but the next version will have a working password prompt
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Posts: 351Members, Constellation, Reinforced - Shadow
    Awesome mod :)
    ArmoryChamber.net [ConstellationSlots/AdvancedBalance]
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Posts: 3,883Members
    This is awesome. Is it all client-side?
    Suggestions: ! @ # $ %
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Posts: 332Members, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Subnautica Playtester, Community Dev Team
    Yes, what bit did you think wasn't client-side?
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471Posts: 2,053NS1 Playtester, Forum Moderators, Constellation mod
    This mod is great, and NS2 seems to load much faster with it than the default. I always used to get heavy hard drive processing when loading the menu and now its pretty much instant.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Posts: 206Members, Super Administrators, NS2 Developer, Subnautica Developer
    fsfod, I PMed you. Did you receive it?

    If not then send me an email at brianc@unknownworlds.com.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Posts: 863Members
«13456718
Sign In or Register to comment.