Natural Selection 2 News Update - NS2 Build 173 Released

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,649Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 173 Released here
Max McGuire
Technical Director, Unknown Worlds Entertainment
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Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Posts: 8,189Forum Moderators, Constellation mod
    Whoa, big list of fixes! Good job all around.
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE
    The async Shared.GetWebpage() function now works correctly

    Aha, I know someone who will be pleased.
  • TheSlimTheSlim Join Date: 2005-03-05 Member: 43384Posts: 11Members
    Finally a work on performace. heard the servers are set to 30 fps which is alright for beta. but i would like to see a number closer to 60 :) Good job guys!
  • ahrzahrz Join Date: 2009-06-03 Member: 67667Posts: 21Members, WC 2013 - Supporter
    nice to have these fixes+contributions from the community!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,279Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    Loaded up Tram, a small increase in performance. Max peak FPS is @ around 30 now in small corridors. But it still mostly hovers around 18-22 with peaks downwards to 9-12


    Also Doors... i can't go trough them using any class on a localhost (cheats on). They gone done sabotaged our doors!

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

    Existence Unknown
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    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • meb2meb2 Join Date: 2010-07-25 Member: 72824Posts: 90Members
    server ops get your servers off ns2_junction that map is broken
    vote meb for UWE NS2 PR lead
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Posts: 1,014Members, NS2 Playtester, Squad Five Blue
    Looking forward to all the features and fixes. Really want to see the alien armor changes.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Posts: 1,690Members, Contributor, Constellation, NS2 Playtester
    QUOTE
    The async Shared.GetWebpage() function now works correctly

    Live stats can be a bit more live :)
    -ns2_icarus original map
    -ns_nancy remake lead
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Posts: 80Members
    i used the search function, but couldn't find a clear answer, so i'm sorry but...how do you see your frame rate? is there a thread with console commands that would be useful? thanks!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,279Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    edited April 2011
    QUOTE (weeschwee @ Apr 22 2011, 12:41 AM) »
    i used the search function, but couldn't find a clear answer, so i'm sorry but...how do you see your frame rate? is there a thread with console commands that would be useful? thanks!

    There's a wiki though


    Also advanced search for these forums is bookmark material (it's kind of hidden)
    http://www.unknownworlds.com/forums/index....ode=adv&f=0
    Post edited by Unknown User on

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

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    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Posts: 436Members
    Has the big lua performance improvements made it into this patch?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,279Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (Magneto @ Apr 22 2011, 12:45 AM) »
    Has the big lua performance improvements made it into this patch?

    The start for that was actually Build171, gradually more improvements are going in regarding the new script binding code

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

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    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Posts: 436Members
    Ah i thought it was going to be all in one go, that might explain the performance improvement i noticed recently, it seems at least for me the stutter is mostly gone, its still low fps at times but smoother if you know what i mean. :)
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Posts: 123Members
    Yeah the stutter seems to be gone. Im getting around 50 fps average so it's mostly fine. It's still a bit laggy for me though.
    image
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,279Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    edited April 2011
    QUOTE (Magneto @ Apr 22 2011, 12:50 AM) »
    Ah i thought it was going to be all in one go, that might explain the performance improvement i noticed recently, it seems at least for me the stutter is mostly gone, its still low fps at times but smoother if you know what i mean. :)

    Weird thing is though. FPS has gone down some, but the game feels smoother... Odd phenomena is odd!


    Oh oh, and since the new lua thingy I can now load maps on the fly without NS2.exe telling me to GTFO. Well 8/10 times it doesn't crash, which is better compared to 10/10 anyway you sliceNdice it...
    Post edited by Unknown User on

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Posts: 8,189Forum Moderators, Constellation mod
    It was a small 4v4 on rockdown but I was able to play effectively without massive hitching in firefights and stuff (and at 100+ ping too), awesome! The performance is now thoroughly playable for me.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Posts: 436Members
    Yeah the game finally feels quite playable to me, even though fps can be low at times the fact it's smooth makes a huge difference, ideally id hope for a reasonably stable 60 fps most of the time on mid to high end hardware but for now things are looking good. :)
  • MajinMajin Join Date: 2003-05-29 Member: 16829Posts: 2,448Members, Constellation
    This Beta is looking better and Better, I think I will need to get the BETA off steam and get involved in this.

    Any good Northern USA/Canada Servers that are popular?
    Original NS bad ass
  • KoruyoKoruyo Join Date: 2009-06-06 Member: 67724Posts: 1,674Members, Reinforced - Shadow
    I love the added sound echos! Now you also hear that you are walking in metal corridors...
    arc | Koruyo - www.teamarchaea.com - inactive
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Posts: 3,521Members
    sigh
    Want to make an NS2 map but short on time? Join the NS2 Community Map Project
    thou shall slide!
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Posts: 945Members
    QUOTE (schkorpio @ Apr 21 2011, 09:37 PM) »
    sigh


    care for a massage?
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Posts: 1,240Members
    anyone still crashing to desktop a few minutes into game? need to know
    Lethal Assassin
    user posted image
  • McGlaspieMcGlaspie www.team156.com US Join Date: 2010-07-26 Member: 73044Posts: 686Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold
    edited April 2011
    It took about 28 minutes for me, but I still had a CTD. As Kouji said, doors are completely fubared. They open when locked and you can see through them, but collision still happens regardless.

    Server performance seems only slightly better for this patch, 172 was the biggest increase. It still "felt" like hydras / sentries / structures bogged down the server, but it is no where near as pronounced as before (which is good!). I feel a lot more work needs to be done to address this.

    Hydras actually feel useful now, which is awesome imo. Alien armor is still almost pointless. As mentioned in earlier threads, the way armor and its upgrade are calculated makes it basically a moot point.


    EDIT: Oh forgot one. When joining a game after crashing, I could hear the Marine comm over voice chat during the join process. Hugh (NS2HD) really gives some detailed instructions. ;)
    Post edited by Unknown User on

    Colored Skins Mod ( Forum Thread - Steam Workshop )
    Marine vs Marine Mod ( Forum Thread - Steam Workshop - Mod Tracker )
  • SatanLovesYOuSatanLovesYOu Join Date: 2004-05-03 Member: 28410Posts: 85Members, Reinforced - Shadow
    I played for a bit and I had not a single issue. I was able to kill shotgun wielding marines with a fade or as a skulk. Can't wait for more content!
  • TheSlimTheSlim Join Date: 2005-03-05 Member: 43384Posts: 11Members
    edited April 2011
    When i play as marine I can hear ONE step of alien paw (or whatever) at a random location when i stand still and listen. and there isn't even an alien nearby. whats that all about? i can hear it about every other 10 seconds or something like that. is that a bug or is there really an alien nearby like in a vent?
    Post edited by Unknown User on
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Posts: 324Members
    Yes, I noticed the same thing as ^ .

    I'd hear an alien "step", but there were no aliens nearby, I'm sure of it.
  • shivshiv Join Date: 2010-04-11 Member: 71341Posts: 113Members, Constellation
    Great work!. Not that it's anything new but I'm crashing a lot. I find that more often than not I'm crashing when purchasing something from the armory.
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Posts: 80Members
    QUOTE (VeNeM @ Apr 21 2011, 08:41 PM) »
    anyone still crashing to desktop a few minutes into game? need to know


    yeah, it still happens to me too. it will freeze and either i have to tab out which will instantly shut down the game and bring up a promt to send a log or it will crash to desktop on its own. usually i end up tabbing out quickly cuz i know it will never resolve itself.

    and thank you Kouji_San for the links.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Posts: 1,240Members
    QUOTE (weeschwee @ Apr 22 2011, 02:12 AM) »
    yeah, it still happens to me too. it will freeze and either i have to tab out which will instantly shut down the game and bring up a promt to send a log or it will crash to desktop on its own. usually i end up tabbing out quickly cuz i know it will never resolve itself.

    and thank you Kouji_San for the links.



    2-3 minutes into the game

    Direct3DDevice::Vertex buffer initialization failed- 43008bytes (dynamic)

    still. 17* still a pos.
    Lethal Assassin
    user posted image
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Posts: 142Members
    QUOTE (VeNeM @ Apr 22 2011, 12:52 AM) »
    2-3 minutes into the game

    Direct3DDevice::Vertex buffer initialization failed- 43008bytes (dynamic)

    still. 17* still a pos.


    Well thats not good news, I was getting the same errors as listed above ^ and crashing 2 minutes in.
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