Place for a similar Kharaa mechanic?http://www.gamezhero.com/online-games/stra...nace-games.html
With DI being the big new feature, yet still in the development stages (and with some bugs), I'm still left to wonder exactly what the finished product would be.
Anyways, I found this flash game, that reminds me somewhat of the resource grids in NS2, and wondered if some mechanic or inspiration couldn't be pulled from this. It's interesting how you can pool multiple weak nodes to create one strong node, or inversely use a strong node to power multiple weak nodes.
If nothing else it's an abstract representation of how matches flow.
This is the kind of thing that goes on behind close doors on normal game releases, where they are optimizing it right up until the end. You guys are just getting to play with a version of the game that normally only the developers see.