another map thread
I've shown various WIP shots so far of the first rendition of my map, grace on the PYSST. Although I'm finding after this weekend I've got more time to get a lot more of it done, so I thought I'd start a thread.
I've got 3 areas down, so to speak for the first draft so I thought I'd put them here as I'm going to concentrate on the other unfinished and not started areas now.
I've got an aim for a map at first-person level, to have shadows cast off a player where ever possible as much as possible. Spark has the nice dynamic feature lighting and I want to try and get that design element to become a gameplay element, so you may find some funky lighting through out the thread as the map progresses.
The level is primarily a lab type environment, although I do plan on slightly dirty/clean hybrid areas aswell, it can't all be the same now can it?
Shipping Management Resource Point, will be left of marine spawn and one of the first points of call for the marine team.
The 'Y' Corridor, which leads from Shipping Management towards Ventilation.
TVentilation Tech Point, seen before although there's parts behind the camera view I'm keeping under wraps for a couple of weeks =]
And here's the layout I compiled and I'm following, using a power grid from the mapping guidelines. The MS is at the bottom the AS is at the top, the only rooms to have both a Tech Point and an RT.
blah blah blah