I only got into beta last night but this idea hold weight even from the first NS. I feel the commander's roll isn't super strategic its far more tactical. While there are a few strategic elements to the commanding, such as build/tech order and positional strategy, the real advantage a tops down view offers is seeing a room before the team goes in, or if nothing else having a plan. That plan needs to be quickly conveyed.
For example if I wanted to rush part of my team into the dual node room very quickly to have them setup both nodes and guard all entrances It would be nice to be able to quickly and easily grab guys and assign them to cover vent A, Vent B, double door, build a turret build a turret build this node weld this door etc. I think this needs to be easy to do even without voice chat or a more " practiced" team. It will make the strategic / tactical element of the game more feasible.
The issue is how do we make the interface do this easily, intuitively and well. We need to know what we want to happen and how the commander needs to make it happen. I will leave the how to code it to you guys because well, i'm no programmer.
The What and How
Real commands need to be displayed. There is a thread somewhere that I cannot now find where a guy did a mock icon that had a symbol and said HOLD POSITION. It was quite nice. Access to more specific commands would be nice. Issuing multiple commands to a selected group of guys would be nice. I'm not 100% certain how it would work but if you could have say 5 guys selected and use the shift key while giving orders it would issue an order to an individual marine in order and just that marine receives the one order.
Also in the vein that building a structure gives you +5 plasma doing this for following a commanders orders could maybe give you +1 plasma and have a cooldown so its not spamable / abusable or perhaps the ability to give some of your plasma to them as reward.. You could then order a command to get into position outside of a room. Your marines go there and get into position. They get to position and they get some bonus plasma. You now select them and issue the above example orders using the shift key each person goes in and follows their orders. The room is now more secure than a random taking and each member has a little more plasma for that coveted weapon upgrade.
I really feel the tactical aspect will flow well with squads and could interplay well if the command role is seen through the eyes of tactics instead of soley strategy.