After searching around a bit I didn't anything related to the current flight, only what people wanted it to be before the beta and older things. Do tell if they are already planning to "fix" it.
Currently the lerk has a "deadzone" which is very small, the absolute horizon in front of it. If you look over it and jump, the lerk flies up, if you look below it, it flies down.
This is very wonky for having a controlled flight path, hitting vents etc. You are either smashing the ceiling, crashing to the floor or gliding slowly forward (death sentence). I suggest the old way of flying: Tap jump to flap and increase speed, look at any direction, fly towards that direction. This gives a whole lot more of options to dodge (zig zag a room for example) and hit tight spaces (just look at it!).
A doctor in the Medical Wing with one blank eye beat me to death with a rake, shouting â€œItâ€™s just... a standard... procedure!,â€ then made a verbal note of my time of death.
Feel free to correct my English, it's kind of lacking at times.