I've temporarily stopped working on this mod, until NS2's release-day, at which point I will take another look if the game is worth the (still) extraordinary time required to make the rewrite of GameOvermind fully functional. If something breaks in the current NS2GmOvrmind-version in circulation, and there is demand for a fix, I will of course oblige.
A poignant post I made about it in another thread:
Unaware of zombiehellmonkey's reasons, but I can certainly sympathise. I think I'm going to drop all work related to NS2 until it has been released, and reassess from there on if it is worth further pursuing some of the ideas I've had. I guess it's a combination of the immense amount of grind-work that still remains to be done, while NS2 is giving very little motivation in return. As well as the uncertainty how things will develop in terms of performance for the v1.0-release, which if you've spent any time on these forums will know I'm a bit pessimistic about.
If the game turns out to run really really well, and gain significant popularity, I'll feel confident enough to continue pouring time into it. Release is only 3 months away, so we'll know soon enough. And it's not as if time has been wasted, dedicated-servers\modding has become such a rarity on the PC-platform these days, any game that steps up and re-introduces these is worth my time (regardless if things haven't turned out for the best).
The TS has been backed up in the post below, in case work on the rewrite continues and I'll need it again. UWE put together a working admin-system here, switching to it might be advisable (certainly if you're just setting up a new server), as this admin-mod is no longer actively being developed (and lacks some core-features such as file-storage).