Serious guys... whats going on with patch sizes...
700mB for the newest build patch when you've only got about 3/4 of a page of changes, most of those sound like they were code bugfixes and the 'asset' (maps/sounds etc) don't sound like much changed there.
I wouldn't care if you said that you updated 100 new sounds, all the maps, added some new maps, put new loading screens in etc. You know added media/pictures/textures/sounds to the game files.. but by the sounds of it, all you have changed is the game code, that i assume gets compiled into a few exe and dlls etc... why the hell would you have changed 700MB worth of data in this patch?
Is something going to be done to address these ABSURDLY huge patch sizes?