ns2_skyfalls

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    And who said Spark can't do water, hmm? Good show Tig!
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    thanks kouji! wait til you see the custom toxic bubbles cinematics that i made for the toxic sludge!
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    quick vid of the cinematic i'm working on. still needs alot of work, but i'm liking the potential. this is the Southeast Chamber (alien RT expansion):

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/c-TScC-U_mo"></param><embed src="http://www.youtube.com/v/c-TScC-U_mo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • Digital_slapDigital_slap Join Date: 2011-07-08 Member: 109007Members
    As a skulk/lerk I love that rt room. Those bubbles look awesome!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Really sweet room, we haven't seen anything like that yet. The green looks awesome along side the rocky cave walls. I could take or leave the bubbles...they're a bit lifeless to me and the green goo doesn't need more effects, it's enough by itself for me.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    that's crazy! very unique indeed
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    instead of bubbles like that, you could try and make bubbles that expand on the surface and "pop" once they are big enough.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1859612:date=Jul 11 2011, 02:51 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 11 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1859612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->instead of bubbles like that, you could try and make bubbles that expand on the surface and "pop" once they are big enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    theres an idea
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    I love the map, looks amazing fun, esp for the skulk.
    Just wondering though, wont the "openness" of the map give aliens a big advantage while traveling?
    But then again, once marines get jetpacks they will have the same and its fairly open for rifle fire.

    Just wondering, could you maybe do a tut on your bubble effect? or is there already an existing one about cinematics?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Ah, that is what keeps popping into my head... <b><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Deck16!<!--colorc--></span><!--/colorc--></b> Please make some kind of reference to it :P
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1865255:date=Jul 31 2011, 06:35 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jul 31 2011, 06:35 PM) <a href="index.php?act=findpost&pid=1865255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah, that is what keeps popping into my head... <b><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Deck16!<!--colorc--></span><!--/colorc--></b> Please make some kind of reference to it :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    wow ive never heard of it before but after google imaging it, it does look very similar to what i'm making :)

    how should i reference it?
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1865170:date=Jul 31 2011, 12:34 PM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Jul 31 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1865170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just wondering, could you maybe do a tut on your bubble effect? or is there already an existing one about cinematics?<!--QuoteEnd--></div><!--QuoteEEnd-->

    ill see what i can put together
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    <!--quoteo(post=1865269:date=Aug 1 2011, 01:09 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Aug 1 2011, 01:09 AM) <a href="index.php?act=findpost&pid=1865269"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wow ive never heard of it before but after google imaging it, it does look very similar to what i'm making :)

    how should i reference it?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, you could go with just a custom texture (Deck 16 text or something) or you could go the elaborate way of using the famous 3 ramps from Deck 16 somewhere in this area.
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    edited August 2011
    <!--quoteo(post=1865271:date=Aug 1 2011, 03:10 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Aug 1 2011, 03:10 AM) <a href="index.php?act=findpost&pid=1865271"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ill see what i can put together<!--QuoteEnd--></div><!--QuoteEEnd-->

    Would be awesome if you could :)
    Btw, as for the cinematic flickering.
    Do yo happen to have a SLI/Crossfire setup or a dual GPU card?

    Because the game doesnt have VSync im having the same flickering on my main desktop (dual gpu) but not on my laptop which has a single gpu.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1865699:date=Aug 2 2011, 06:56 AM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Aug 2 2011, 06:56 AM) <a href="index.php?act=findpost&pid=1865699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be awesome if you could :)
    Btw, as for the cinematic flickering.
    Do yo happen to have a SLI/Crossfire setup or a dual GPU card?

    Because the game doesnt have VSync im having the same flickering on my main desktop (dual gpu) but not on my laptop which has a single gpu.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i have an ati radeon 5770, its crossfire capable but not bridged. maybe it's an ati thing? it's just weird, cuz it only does it on some cinematics. when i put in premade cinematics they don't flicker, but if i edit premade cinematics, they flicker, and if i make them from scratch, they flicker. it drives me nuts but i live with it for now.

    as for the tutorial, it's pretty straightforward, do you know how to make brushes in photoshop?
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    <!--quoteo(post=1865856:date=Aug 3 2011, 12:40 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Aug 3 2011, 12:40 AM) <a href="index.php?act=findpost&pid=1865856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have an ati radeon 5770, its crossfire capable but not bridged. maybe it's an ati thing? it's just weird, cuz it only does it on some cinematics. when i put in premade cinematics they don't flicker, but if i edit premade cinematics, they flicker, and if i make them from scratch, they flicker. it drives me nuts but i live with it for now.

    as for the tutorial, it's pretty straightforward, do you know how to make brushes in photoshop?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes i know how to make bushes, anything PS, ILL or INDESIGN related shouldnt be a problem.

    Hmm, well its not only an ATI thing, flickering for me with nvidia cards.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    I think the bubble effects look weird. Personally I would have them with these sorts of stats:

    Cone (80+)
    Particle Velocity (1,1)
    Particle Force (0,0,1)

    This will give them a sort of "frothing" effect when placed over geometry, adjust everything else as necessary. It would be useful to have a sort of scalable velocity for vertical and horizontal movement.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    the bubbles have changed significantly since that video. they are much smaller and the emitters are clustered so as to require fewer of them. a frothing effect just wouldn't be as exciting, if i take your meaning correctly as it would just bubble on the surface. i like the visual space they take up currently :)
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    sewers is coming slowly, but i'm still working on it :)

    <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/sewers_01.jpg" border="0" class="linked-image" />
    <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/sewers_02.jpg" border="0" class="linked-image" />
    <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/sewers_03.jpg" border="0" class="linked-image" />
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Put a smile on my face. Well done
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1872623:date=Sep 2 2011, 12:42 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 2 2011, 12:42 AM) <a href="index.php?act=findpost&pid=1872623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Put a smile on my face. Well done<!--QuoteEnd--></div><!--QuoteEEnd-->
    pic or it didn't happen <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" />
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1872624:date=Sep 1 2011, 08:52 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 1 2011, 08:52 PM) <a href="index.php?act=findpost&pid=1872624"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->pic or it didn't happen <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Wait a minute how'd you get my picture!?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1872626:date=Sep 2 2011, 01:05 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 2 2011, 01:05 AM) <a href="index.php?act=findpost&pid=1872626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait a minute how'd you get my picture!?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I have my sources and evil minions at my disposal ;)
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    Sewers is now called Waste Management. (Alien Expansion)

    1. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_01.jpg" border="0" class="linked-image" />

    2. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_02.jpg" border="0" class="linked-image" />

    3. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_03.jpg" border="0" class="linked-image" />

    4. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_04.jpg" border="0" class="linked-image" />

    5. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_05.jpg" border="0" class="linked-image" />

    6. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_06.jpg" border="0" class="linked-image" />

    7. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_07.jpg" border="0" class="linked-image" />

    8. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_08.jpg" border="0" class="linked-image" />

    9. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_09.jpg" border="0" class="linked-image" />

    10. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_10.jpg" border="0" class="linked-image" />
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    11. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_11.jpg" border="0" class="linked-image" />

    12. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_12.jpg" border="0" class="linked-image" />

    13. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_13.jpg" border="0" class="linked-image" />

    14. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_14.jpg" border="0" class="linked-image" />

    15. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_15.jpg" border="0" class="linked-image" />

    16. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_16.jpg" border="0" class="linked-image" />

    17. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_17.jpg" border="0" class="linked-image" />

    18. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_18.jpg" border="0" class="linked-image" />

    19. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_19.jpg" border="0" class="linked-image" />

    20. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_20.jpg" border="0" class="linked-image" />
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    21. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_21.jpg" border="0" class="linked-image" />

    22. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_22.jpg" border="0" class="linked-image" />
  • Egad!Egad! Join Date: 2011-10-19 Member: 128250Members
    <i>Very</i> nice map. One of the best I've seen.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Nice to see that this is still alive, great looking so far :)
  • ShalfaShalfa Join Date: 2011-10-19 Member: 128261Members
    edited October 2011
    I love the acid look of it and the deep water thing. About that deep water thing can you actually swim in NS2? I haven't thought of that earlier. But again I <i>really</i> love the acid look of the map, this will be freakin awesome when it's released I think. Oh and good description "It has waterfalls" lol :D
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    So the TSA was pumping carbonated fluorescence ink! Really though, it's really green. What is it supposed to represent? Acid? I've never seen green acid. Nuclear waste? There is no green nuclear waste afaik!
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