This is a rough idea, but what if you had a hmg and you could configure the weapons bullet spray cone.
So if your in close quarters you would want it like NS1 has it, shooting all over the place like a shotgun... But if the targets are farther off, that you can constrict the weapons spraying cone. This can be done either by making the gun shoot at a slower rate of fire, or keep the high rate of fire and say something like the barrel is being stabilized in that mode.
This idea is inspired by the problem of arming everyone with hmgs in NS1 and suddenly it's harder, for the entire team!, to HIT and KILL 1 alien that is just a little ways off. And yet someone with a lmg can take out the wounded fade and ultra long range. (Perhaps in NS1 the hmg and lmg accuracies should of been switched... i mean the hmgs inaccuracy would of be good for close quarter skulk fighting, and the lmgs accuracy would of been best for the end game).
This can be applied to the shotgun also. It's possible in reallife in a couple of ways, by either changing the ammo or using a tighter choke tube. But it can be, for sake of game-play implementation/simplification, just a button you press to make your gun go from smooth bore to a tight choke. Then we don't need to worry about about different ammo types.
Post edited by Unknown User on
The enemy cannot eat an IP, if you disable its head!