-buildings cause lag-
I have a problem with my NS dedicated server. I managed to make it very playable on low bandwidth (200Kbps upload) and with 6 players from internet and 3 from LAN side. It runs very well with low pings, but problem occurs when there's a lot of buildings in someone's sight - then it starts to lag and I don't mean lag like 200-300, I mean lag like 1500-2000 which is just unplayable.
I tried with just two players from internet and me from LAN and it still lagged like hell when they sighted a lot of defence turrets. I have installed monitoring utility for system resources (munin) and I see that CPU don't get higher than 80% ever! And my bandwidth is also not peaking at all (about 70% of bandwidth max) so... where is problem?
This is my server.cfg file:
hostname "Jovici NS v3.2"
// [color="#0000FF"]These are more or less default values, anyhow I don't expect them to impact server's performance[/color]
This is command for starting server:
./hlds_run -binary ./hlds_i686 -pingboost 1 -port 27016 -game ns +map ns_eclipse +ip 192.168.1.100 -nomaster -console -maxplayers 20 +fps_max 500
You'll notice that I am manualy specifying binary to use because hlds_run loads AMD binary and I have Intel Pentium 4 processor.
If you need any more infro, any at all just give a word, because I want to make this server work.
My system spec are:
CPU: Intel Pentium 4 2.2GHz
OS: Fedora 12 32-bit (no gui)