Hey I decided to post some of the tricks ive learned over Playing NS since release that not everyone seems aware of. Some are intresting quirks, others are just basic fighting tactics but all of them can be used to improve your gameplay Enjoy!
-Some vents and other objects in the game can be "welded" shut, open or otherwise interacted with, There is an icon associated with this
-The Pistol Does more damage, and is more accurate than the LMG but only carries 10 shot clips, Make them count and they can do serious damage!
-An Armory will not dispense ammo when its upgrading
-Welders can repair Armor Extremely fast USE THEM FOR THAT it will guarentee that heavy armor lasts about 10x as long as it normally would (currently this is the ONLY way to fix armor as marines, commanders can not directly heal armor)
-Welders also are great at killing buildings and will destroy webs
-An observitory prevents aliens from cloaking in its raidus
-Aliens can use phase gates as well as Marines
-If you find your gaining an advantage during a game but suddenly those Fades come out of nowhere and start destroying your outposts a great way to kill them is to Hide behind a wall next to the corridor they are attacking from. When they Run out and slash the base/fire acid rockets right around the corner wait till they have fired about 4/5 rockets or start retreating, when this happens Jump out and go fully automatic in their face with what ever weapon you have and Chase them down, 70% of the time they will die and the other 29% they retreat in a badly weakend state(1% you
-When aliens rush you at the start Note what direction they come from, their hive is probably in the same location
-Play from the commanders chair at least once, This helps you A LOT in understanding game mechanics and how hard it is to do some things at the beginning
-Getting more ammunition from an armoy is faster than reloading a gun and doesnt require you to be incapable of firing
-Not every Resource node needs a turret factory and 5 towers Just keep on the pressure and they will be too busy defending to hunt RT's
-Pressing space bar jumps to a marine who has made a request or any alert that has announced itself
-A marine that respawns costs 1 RP so if your troops die repetedly you ARE losing some cash even if they arent getting any guns
-More infantry portals=faster respawn rate
-Marines know how to play the game too,If someone requests a Turret factory at a location You are obligated to at least examine if the suggestion has any merrit
-Commanders can open doors/raise lower elevators and interact with buttons ect.
-Hives show up on motion tracking all the time
Thats all i can think of for now! maybe ill update it as i think of more tricks, Oh yeah and if your playing against me That chuckle means drop your gun and prepare to die