To summarize (though I urge you to read the article): The for-cash currency has been made more valuable (through slashed prices) while the earned-through-play currency has been devalued (through increased prices). You can still play the game for free, but you most likely won't be able to buy any items other than the ones you are given by default, giving players willing to pay for them a very clear edge.
Now the obvious lines of argument here are:
obvious cash grab
it's their game and you could and still can play it for free
they heavily implied they wouldn't do this and they broke their word
they said they wouldn't turn the game pay-to-play and they kept to that.
However, I'd like to set those aside for the moment (I'm sure we'll get to them eventually anyway) to ask different questions: Why'd they do this? Because they can? Too high freeloader:payer ratio? Is the game not generating enough revenue? Is this move a consequence of the game's reception(good? bad?), or did they plan to get people to play first and then up the fee? Speculation and argumentation please!
Post edited by Unknown User on
Military cemeteries around the world are packed with brainwashed, dead soldiers who were convinced God was on their side. - George Carlin