Editor Bugs

1246712

Comments

  • KerpalKerpal Join Date: 2009-11-24 Member: 69521Members
    edited November 2009
    I've got a problem whenever I'm trying to put the finishing wall on a new room. Whenever I use the rectangle tool to finish the remaining wall the editor always crashes making it impossible to finish.

    <img src="http://img256.imageshack.us/img256/8863/crashc.png" border="0" class="linked-image" />

    I'm positive all of the lines are snapped and lined up so the loop should finish properly.

    edit: This is with the new Build, 126.

    second edit: Also it seems I can complete this wall with the line tool starting at the top, but the rectangle tool always crashed.
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    edited November 2009
    edit: damn you guys are fast. This is what my file properties says:

    341 KB (349.680 bytes) size
    344 KB (352.256 bytes) size on disk

    Oh and to add to the discussion of the people having trouble with ati cards. I run crossfired 4770's and have no problems on my end.
  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members
    The file size isn't any different on my end. I guess we'll have wait for the dev team to fix it. (which I guess will be quickly)
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Here's some stuff I ran into/thought of. I'm sure 50 people have already said this stuff.. but here's my two bits.
    _____________________________________________________________
    Problems/Suggestions with Spark Editor

    Rectangle:
    -Creating faces on angled edges is generally hard to do.
    -Attempting to create a face which is not a completed square (like a wall with a vent hole) has caused a crash. I had to get around this by creating a vent hole after there was already a wall, and then matching the vent up to the hole from the back side.
    -Sometimes creating a face into a wall will delete other faces next to it.
    -There really needs to be the ability to 'weld vertices' – which would enable a new rectangle to replace a faulty ceiling or floor, or after bringing one tube up to a flat wall and making a hole to match, would ensure no holes where they meet.

    Pencil:
    -Auto-complete feature seems to have a problem finishing the last side or triangle of a box.

    View Manipulation:
    -It would be nice if the 'spacebar' translated the camera up on the 'z' axis while the right mouse button is clicked.
    -Another suggestion is to have the 'z' key zoom out to encompass everything when there is no selection.
    -When trying to look around with the ' textured lit' view active and one spot light, moving too much seems to cause an instant crash (as in, no freeze and error message, just the program is off). After this happened a couple times in a row, something apparently changed how my computer was putting out sound as a constant scratch in the played sound started; but it went away as soon as the map was loaded again.
    -After testing more with spotlights, the same problem has continued to happen but additionally an error screen would come up for a split second. I'm not sure what it says except that its talking about a file called 'minidump.dmp'.
    -After more testing with spotlights, I found I could recreate the error screen and keep it up by having the 3D view set to 'textured lit' and setting the the spotlight's max distance to 500. Since the error screen stayed up, I was able to submit the error. Additionally, moving view while there is a spotlight seems to cause the same error (though not looking around).

    Rotation Tool:
    -When looking strait-on at the circle manipulators, clicking and dragging doesn't work in any view. It seems you have to rotate the 3D view or use a different 2D view to rotate the way you're wanting.

    Opening/Closing:
    -Adjustments to the right side area (the information panel) doesn't save when the program closes.

    Scale Tool:
    -When applying to Props in combination with the rotation tool, this tool seems to need a way to deform based on the original orientation. At the moment, once at an angle it is near impossible to scale a prop; so the only option is to scale, rotate & check, rotate back, scale, rotate & check, etc.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    <!--quoteo(post=1740001:date=Nov 25 2009, 12:17 AM:name=Kerpal)--><div class='quotetop'>QUOTE (Kerpal @ Nov 25 2009, 12:17 AM) <a href="index.php?act=findpost&pid=1740001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've got a problem whenever I'm trying to put the finishing wall on a new room. Whenever I use the rectangle tool to finish the remaining wall the editor always crashes making it impossible to finish.

    <img src="http://img256.imageshack.us/img256/8863/crashc.png" border="0" class="linked-image" />

    I'm positive all of the lines are snapped and lined up so the loop should finish properly.

    edit: This is with the new Build, 126.

    second edit: Also it seems I can complete this wall with the line tool starting at the top, but the rectangle tool always crashed.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I can c your dots on you screenshot.. make sure the bordering lines are solid! (means that they have NO dots in them)
    Just delete those whole lines and redo them using the line tool!
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Perspective View needs to display edges made from the Line Tool...
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    <!--quoteo(post=1740027:date=Nov 25 2009, 12:55 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 25 2009, 12:55 AM) <a href="index.php?act=findpost&pid=1740027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perspective View needs to display edges made from the Line Tool...<!--QuoteEnd--></div><!--QuoteEEnd-->

    it does, if you enable the option (or do you mean something else?)
  • blitz_krieg001blitz_krieg001 Join Date: 2009-11-03 Member: 69237Members
    <!--quoteo(post=1739905:date=Nov 25 2009, 06:36 AM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Nov 25 2009, 06:36 AM) <a href="index.php?act=findpost&pid=1739905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else finding the editor crashing randomly mid usage?

    Seem's to be a random crash, nothing i'm doing in perticular is causing it to die on me.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Seems to just dissappear after a certain amount of time. Eg. i left it running overnight and in the morning it was gone.

    <!--quoteo(post=1739930:date=Nov 25 2009, 07:27 AM:name=checksum)--><div class='quotetop'>QUOTE (checksum @ Nov 25 2009, 07:27 AM) <a href="index.php?act=findpost&pid=1739930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I did notice however last night that even after a crash when I reopened the file, something I did before manually saving and the crash was showing up in the file. So either it was too late (it was) and I was hallucinating or there is some primitive form of autosave already built in... Max?<!--QuoteEnd--></div><!--QuoteEEnd-->
    According to the editor manual "By default the editor will auto backup your current work every 5 minutes." Theres configuration options in the settings.

    Another problem I've come across is symmetric scaling of props doesn't seem to work. The manual says hold down shift while scaling should scale symmetrically, but if i hold down shift and attempt to scale props nothing happens at all (doesn't scale in any direction). Scaling without shift works though.
    Actually while writing this i've been testing it some more. It seems if you move the camera around a bit after creating the prop it will eventually get to a position where the scaling works as expected.
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    <!--quoteo(post=1740032:date=Nov 25 2009, 12:00 PM:name=blitz_krieg001)--><div class='quotetop'>QUOTE (blitz_krieg001 @ Nov 25 2009, 12:00 PM) <a href="index.php?act=findpost&pid=1740032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The manual says hold down shift while scaling should scale symmetrically, but if i hold down shift and attempt to scale props nothing happens at all (doesn't scale in any direction). Scaling without shift works though.
    Actually while writing this i've been testing it some more. It seems if you move the camera around a bit after creating the prop it will eventually get to a position where the scaling works as expected.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also if you scale holding shift from the 2d veiw it works everytime (i ran into this problem too)
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1740029:date=Nov 24 2009, 06:57 PM:name=trinity.ns)--><div class='quotetop'>QUOTE (trinity.ns @ Nov 24 2009, 06:57 PM) <a href="index.php?act=findpost&pid=1740029"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it does, if you enable the option (or do you mean something else?)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Where is the option to enable/disable this?
    Right now, if I take the Line Tool and draw a single edge, I can see it in every view except Perspective.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    edited November 2009
    <!--quoteo(post=1740039:date=Nov 25 2009, 01:11 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 25 2009, 01:11 AM) <a href="index.php?act=findpost&pid=1740039"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where is the option to enable/disable this?
    Right now, if I take the Line Tool and draw a single edge, I can see it in every view except Perspective.<!--QuoteEnd--></div><!--QuoteEEnd-->

    click on the text "Perspective" and then onto "Show Edges".
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    Well Mine crashes when I'm working with walls... sometimes.
  • KerpalKerpal Join Date: 2009-11-24 Member: 69521Members
    <!--quoteo(post=1740024:date=Nov 24 2009, 03:45 PM:name=trinity.ns)--><div class='quotetop'>QUOTE (trinity.ns @ Nov 24 2009, 03:45 PM) <a href="index.php?act=findpost&pid=1740024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can c your dots on you screenshot.. make sure the bordering lines are solid! (means that they have NO dots in them)
    Just delete those whole lines and redo them using the line tool!<!--QuoteEnd--></div><!--QuoteEEnd-->

    That was a screenshot of me using the rectangle tool, still holding down the mouse button before I made the face and crashed the program. I already said I can complete it with the line, just read my edits.
  • Syph0nSyph0n Join Date: 2009-08-23 Member: 68578Members
    For some reason my editor is not linked to the textures and models that came with the installer. I looked around a little bit but I couldn't find a way to manually connect the directories. Its not an error with black textures or models its a lack of them, I watched the installer after i reinstalled to try and fix the problem, and It does install texture and models files. I skimmed through the post to see if anyone else had this same problem but I didn't see any. If anyone know how I can fix the please tell me how or link me to the instructions.
  • PollyPolly Join Date: 2009-06-04 Member: 67686Members
    <!--quoteo(post=1740082:date=Nov 25 2009, 03:14 AM:name=Syph0n)--><div class='quotetop'>QUOTE (Syph0n @ Nov 25 2009, 03:14 AM) <a href="index.php?act=findpost&pid=1740082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For some reason my editor is not linked to the textures and models that came with the installer. I looked around a little bit but I couldn't find a way to manually connect the directories. Its not an error with black textures or models its a lack of them, I watched the installer after i reinstalled to try and fix the problem, and It does install texture and models files. I skimmed through the post to see if anyone else had this same problem but I didn't see any. If anyone know how I can fix the please tell me how or link me to the instructions.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've got the same problem, I posted it on page 2.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited November 2009
    <!--quoteo(post=1740082:date=Nov 24 2009, 08:14 PM:name=Syph0n)--><div class='quotetop'>QUOTE (Syph0n @ Nov 24 2009, 08:14 PM) <a href="index.php?act=findpost&pid=1740082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For some reason my editor is not linked to the textures and models that came with the installer. I looked around a little bit but I couldn't find a way to manually connect the directories. Its not an error with black textures or models its a lack of them, I watched the installer after i reinstalled to try and fix the problem, and It does install texture and models files. I skimmed through the post to see if anyone else had this same problem but I didn't see any. If anyone know how I can fix the please tell me how or link me to the instructions.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1740088:date=Nov 24 2009, 08:42 PM:name=Polly)--><div class='quotetop'>QUOTE (Polly @ Nov 24 2009, 08:42 PM) <a href="index.php?act=findpost&pid=1740088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've got the same problem, I posted it on page 2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you running Vista/Win7? If so, it could possibly be a UAC issue. Try running the Editor "As Administrator".
  • PollyPolly Join Date: 2009-06-04 Member: 67686Members
    <!--quoteo(post=1740098:date=Nov 25 2009, 04:08 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 25 2009, 04:08 AM) <a href="index.php?act=findpost&pid=1740098"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you running Vista/Win7? If so, it could possibly be a UAC issue. Try running the Editor "As Administrator".<!--QuoteEnd--></div><!--QuoteEEnd-->

    That was it, thanks.
  • EnjoyEnjoy Join Date: 2009-11-23 Member: 69487Members
    Bug:
    #1 When using the Line Tool, if you make a line and then draw over your old line with the Line Tool it will crash the editor.
    #2 After Nov/24 Update "Spot Light Entity" now crashes the editor when changed to text lit.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited November 2009
    <!--quoteo(post=1740140:date=Nov 24 2009, 10:28 PM:name=Enjoy)--><div class='quotetop'>QUOTE (Enjoy @ Nov 24 2009, 10:28 PM) <a href="index.php?act=findpost&pid=1740140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug:
    #1 When using the Line Tool, if you make a line and then draw over your old line with the Line Tool it will crash the editor.
    #2 After Nov/24 Update "Spot Light Entity" now crashes the editor when changed to text lit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    #1: I do not get this crash.
    #2: Not sure what you mean by "text lit"
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    <!--quoteo(post=1740141:date=Nov 25 2009, 02:46 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 25 2009, 02:46 PM) <a href="index.php?act=findpost&pid=1740141"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->#2: Not sure what you mean by "text lit"<!--QuoteEnd--></div><!--QuoteEEnd-->

    I assume he means changing the perspective viewport to Textured Lit.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1740168:date=Nov 24 2009, 11:48 PM:name=Daedalus)--><div class='quotetop'>QUOTE (Daedalus @ Nov 24 2009, 11:48 PM) <a href="index.php?act=findpost&pid=1740168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I assume he means changing the perspective viewport to Textured Lit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh, that makes sense.
    In that case, his #2 dose not cash me either.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited November 2009
    Hello guys here are my recomandations

    Bugs & Requests
    -----------------------
    #1 If when you strech wall texture size changes abnormaly like 4x10^-12 etc.. In this position CPU works hard. Ther should be min. max. Texture sizes. e.g. 0.01 & 1000
    Paint mode should be improved.
    #2 Perspective mode should be improved. I recommend you SolidWorks which works like charm in 3D. These imrovements can be:
    2a. Pan speed should be arranged by zoom, still it is slow.
    2b. When rotating perspective view by RMB pivot point is already same. Move pivot point to the center of the screen and rotate it. This is much more usefull
    2c. When I lost my self i mean my map in perspective mode i want to close all and restart Spark but it starts with same perspective mode. It should start with default values.
    2d. Why arrow keys are not used as a pan key ?
    2e. LMB should be pan and middle button should be rotate as a default.
    2f. After an object placed or created compare max. and min. size of the map. So most usefull "zoom all" button can be used by using those max. min. XYZ values.

    #3 Somtimes Spark crashes, generally when I back to Chrome and return to Spark.
    #4 There are edges and lights when getting screenshots, there should be render menu, fullscreen walk or something without wires and lights.
    #5 Onos & skulk objects needed to make better vents & corridors.
    #6 Some textures can be only images which is not effected from the lights. e.g. darkness, sky with stars.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    This isn't really a bug as much as an engine limitation and I'm sure the devs are already aware of it, but I thought i'd mention it anyway.

    I'm having a problem with shadows disappearing unless I am very close to them. I have some spot lights close to the floor, which shine onto a walkway. There is only a small gap between the walk way and the floor below it (with some cables etc on the floor). If I move a little bit away from the walkway, the floor below it is very bright (because of the lack of shadows). I have to move very close for the shadows to darken the floor.

    I've noticed the same thing in a situation where I had a spot light on a wall column prop - it cast a shadow perfect for a skulk to hide in, but backing away from it a bit the shadow would disappear. Would not be ideal if it happened in-game.

    A work around in my corridor with a walkway situation is that I can simply increase the spot light's max distance and drop its intensity. This looks identical but means the shadow doesn't disappear unless you're very far away.

    If one of the devs can confirm if it's a known limitation we must work around, or something that will be addressed in future that would be great.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    <img src="http://img28.imageshack.us/img28/8858/wtfns2editor.png" border="0" class="linked-image" />

    'Nuff said?
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    See my reply to you in sticked side by side thread.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    I've been having this problem on my desktop PC.

    Spark Editor will work fine, until I go to use the Paint tool. It tried to load up the Paint menus, the perspective screen then goes black, sometimes shows random wireframe and the coloured axis helper. then uses up <i>one</i> of my CPU cores @ 100%, and seems to have a memory leak as it starts to use up about 300MB of RAM. Then it crashes the graphics card driver which resets and I have to kill the program by hand.

    Win7 64bit, Nvidia 9600GT.

    Tried both the latest BETA Nvidia drivers, no effect. The latest Spark update build 126 had no effect.

    Yet runs perfectly fine on my Laptop which is also Win7 64Bit with Nvidia 240M GT.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=1739774:date=Nov 24 2009, 12:26 PM:name=rocketteem)--><div class='quotetop'>QUOTE (rocketteem @ Nov 24 2009, 12:26 PM) <a href="index.php?act=findpost&pid=1739774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My post got deleted, probably because I made my own thread instead of posting here:
    I have a bug where when I mouse over a tool, the tooltip appears, and lags the editor really badly until it goes away. Am I the only one with this issue?

    Also, someone above said the 5500 isn't DirectX 9... Well he is wrong. The 5000 series IS DX9, even the 5200. Just wanted to throw that out there...

    But if anyone can confirm the tooltip issue, let me know<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just thought I would say the game requires a card that can handle DX9.c through its hardware. Your card is older and only supports DX9.b. I am sorry.

    :(

    the next generation of cards from nvidia can play this engine fine (6000 series) and ati (X1800) series.
  • checksumchecksum Join Date: 2008-07-21 Member: 64678Members
    edited November 2009
    I'm having a grid issue.

    So if I open Spark and create the ground plane and then create a circle within that same plane, for some reason the grid for the circle is set to something other than the world geometry.

    <a href="http://levelup.us/spark/Video/GridError_01.swf" target="_blank"> Here's a Video Demo of the issue...</a> sorry no mic.

    Upon opening spark I'm not mouse looking as you can see the compass is still at it's default state when the ground plane is created.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited November 2009
    I think this may be helpfull for the Nvidia Crash problems etc.

    First download this.
    <a href="http://www.yyoru.com/dl/crash_test.level" target="_blank">www.yyoru.com/dl/crash_test.level</a>

    Go to move mode and then move the point as shown here by using blue arrow.
    You will see the change of texture of left wall.

    <img src="http://www.yyoru.com/dl/crash1.jpg" border="0" class="linked-image" />


    Set to Pserpective Lit mode, and go to Paint mode (texture) then select left wall.
    Now it may crash according to new texture size. Normally this happens when it has lower sizes.

    As i said before there should be texture max. and min size limits.

    This may be helpfull.
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    Im haveing that problem were everythings black too
    I've got a raedon 9550 /x1050.
    I cant tell if its the texture are dark or they're missing because the appear black in both the perspective and the paint-chose window
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