The Post Your Screenshots Thread!

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Comments

  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    How are you guys making displacements with those rock textures? Are you just using the line tool to basically make your own grid of edges?
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1739746:date=Nov 24 2009, 12:55 PM:name=Mido)--><div class='quotetop'>QUOTE (Mido @ Nov 24 2009, 12:55 PM) <a href="index.php?act=findpost&pid=1739746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How are you guys making displacements with those rock textures? Are you just using the line tool to basically make your own grid of edges?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, there are rock wall props.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    <!--quoteo(post=1739746:date=Nov 24 2009, 09:55 AM:name=Mido)--><div class='quotetop'>QUOTE (Mido @ Nov 24 2009, 09:55 AM) <a href="index.php?act=findpost&pid=1739746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How are you guys making displacements with those rock textures? Are you just using the line tool to basically make your own grid of edges?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Those walls were all made with rock props, just filter for "rock" in the prop browser.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Haha, oh dear, well that makes sense now.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    This is a lot of fun to play with, almost compensates for my lack of actual mapping knowledge. I've hit a few random crashes, and not being used to the whole 'no brushes' thing means I'm probably doing things really inefficiently. Still, with time...

    Might post up some pics in a bit.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    edited November 2009
    ok, this is my first map ever.. and i have to say, it takes ages to create a map.. o_O

    <img src="http://www.unfine.de/tmp/ns2map001.jpg" border="0" class="linked-image" />
    <img src="http://www.unfine.de/tmp/ns2map002.jpg" border="0" class="linked-image" />
    <img src="http://www.unfine.de/tmp/ns2map003.jpg" border="0" class="linked-image" />
    <img src="http://www.unfine.de/tmp/ns2map004.jpg" border="0" class="linked-image" />
    <img src="http://www.unfine.de/tmp/ns2map005.jpg" border="0" class="linked-image" />
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    edited November 2009
    question to people- how do you light the large rooms? I have made a large rock filled room and when I use spots its way too hard and when I use omnis I find they lit without shadows and don't look proper. Do we just have to use lots of each type?

    By the way, the performance is STELLAR. I have a large large room filled with the refinery floor grate boxes (tops are the grating, inside are pipes and what not), we are talking like 50 of them, and there is zero slowdown... it looks fantastic. I can't wait to see these screenshots with the atmosphere stuff enabled.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    For lighting large rooms, increase the max distance value of your light. Or click drag that ring around your light.
  • FuTuRe1FuTuRe1 Join Date: 2005-01-09 Member: 34087Members, Constellation
    My first try

    <img src="http://img52.imageshack.us/img52/4427/55405702.png" border="0" class="linked-image" />

    In project 30%. Not finished map

    <img src="http://img515.imageshack.us/img515/2835/96002307.png" border="0" class="linked-image" />
    <img src="http://img515.imageshack.us/img515/9321/99554841.png" border="0" class="linked-image" />

    I have never maped, only to apply effects of light.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    edited November 2009
    <!--quoteo(post=1739788:date=Nov 24 2009, 01:54 PM:name=FuTuRe1)--><div class='quotetop'>QUOTE (FuTuRe1 @ Nov 24 2009, 01:54 PM) <a href="index.php?act=findpost&pid=1739788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img515.imageshack.us/img515/9321/99554841.png" border="0" class="linked-image" />

    I have never maped, only to apply effects of light.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It looks like the wall is a cityscape skybox :)
  • KerotanKerotan Join Date: 2005-04-17 Member: 48692Members, Constellation
    This is my first attempt, did a generic corridor.
    <a href="http://img109.imageshack.us/i/corridort.jpg/" target="_blank"><img src="http://img109.imageshack.us/img109/6881/corridort.th.jpg" border="0" class="linked-image" /></a>

    Having performance issues with the editor, unable to go full-screen on perspective mode and bad lag. But I think that's just cause my graphics card is old :(
    Anyone else having trouble with spotlights crashing the editor?
  • ArkArk Join Date: 2009-08-15 Member: 68489Members
    I see with grate textures you have too create two faces then flip one with the texture assigned to each face to get shadows to show through. Is this the official way of doing it or will this be implemented so that only one face is needed?
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Now everyone will quit mapping for ns1... nooo rescure old school mapping :P

    Wow theese Screens all look so damn good >.<
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited November 2009
    First attempt.
    <a href="http://img101.imageshack.us/i/13562204.png/" target="_blank"><img src="http://img101.imageshack.us/img101/8056/13562204.th.png" border="0" class="linked-image" /></a>
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    Can't wait to finally get the editor and use it in about 2 hours :)

    Looking good everyone. :D
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    <!--quoteo(post=1739795:date=Nov 24 2009, 11:05 AM:name=Kerotan)--><div class='quotetop'>QUOTE (Kerotan @ Nov 24 2009, 11:05 AM) <a href="index.php?act=findpost&pid=1739795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else having trouble with spotlights crashing the editor?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The spotlight crash is a known issue, so far it has only happened to testers using 7900 series geforce cards (which coincidentally is what I have, which is why I didn't put any spotlights in the tutorial >.<). I would post your system specs in the bug report sticky so Max and Kurt have it for reference if you have a different card.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    I'm getting an odd problem whenever I try to move with mouse2 + WASD before anything is actually laid out in terms of geometry. The grid turns verticle and I place walls instead of floor, anyone know how to get the grid back on to the horizontal plane?
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    doeseph -> Cant you just look down ? The grids changes according to where I'm facing
  • ShinobiRAGEShinobiRAGE Join Date: 2009-08-09 Member: 68401Members
    Wow amazing works guys!
  • ahrzahrz Join Date: 2009-06-03 Member: 67667Members, WC 2013 - Supporter
    <img src="http://img262.imageshack.us/img262/2990/sc2trailer.png" border="0" class="linked-image" />

    my attempt at remaking the starcraft 2 trailer room, awful, this is my first "map" ever. i guess i must begin with standard corridor and stuff :p
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Yeah, geometry is placed according to the direction you are facing. When starting a new map it's best to place something without moving the camera so you can use it as reference.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    How exactly do I add something to my layers? I figured selecting something, like my floors, and then selecting "Add Layer" would place all my floors into one layer but no dice. Do layers only effect entity/prop?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    That's in the manual: • Level geometry cannot be placed in a layer (not currently implemented)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited November 2009
    "Add layers" creates a new layer. To add something to a layer, you need to select it, and then click the checkbox in the layer you want to add it to.

    EDIT: Grargh, Mendasp always does this to me. He's right, too; you can't add level geometry to layers, yet.
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    edited November 2009
    ^
    Use the selection tool and press the "check sign" after selecting your prop. Atleast that worked for me when removing lightbulbs.

    Edit: Insane beat me to it.
  • YokaiYokai Join Date: 2007-09-03 Member: 62153Members
    Out of curiosity, some of my models in the list don't show up when I try to place them and they have no portrait picture, does anyone else get this or is it something on my end? Should I try updating the tools or is there a way to back up client files?
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    edited November 2009
    Yokai, I have the same issue so I dont think it's just "us".
  • checksumchecksum Join Date: 2008-07-21 Member: 64678Members
    they might be on the other side of the face. check out the tutorial videos posted. I believe the 2nd one covered that.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1739691:date=Nov 24 2009, 03:42 PM:name=NS-SkorpioN)--><div class='quotetop'>QUOTE (NS-SkorpioN @ Nov 24 2009, 03:42 PM) <a href="index.php?act=findpost&pid=1739691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Woohoo! My first build in NS2 editor! A generic corridor.

    <a href="http://img101.imageshack.us/img101/9666/ns2genericcorridor.jpg" target="_blank">http://img101.imageshack.us/img101/9666/ns...riccorridor.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    That is interesting, so you can make individual faces rather than just blocks?
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    edited November 2009
    Chris: You make blocks but are eventually able to shape them however you wish
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