Natural Selection 2 News Update - First Peek At the New Frontiersman

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Comments

  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    Staring at the marine's butt and pondering the ass plate issue, I have come to the conclusion that it would look less jeans-y if there were no back pockets.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1727447:date=Sep 16 2009, 09:32 AM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Sep 16 2009, 09:32 AM) <a href="index.php?act=findpost&pid=1727447"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The helmet reminds me of the Quake marines, but not in a bad way.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Me, as well.
    <a href="http://xs.to" target="_blank"><img src="http://xs843.xs.to/xs843/09383/paper_marine105.jpg" border="0" class="linked-image" /></a>
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited September 2009
  • perfectheatperfectheat Join Date: 2007-06-28 Member: 61405Members
    edited September 2009
    Old - <a href="http://www.unknownworlds.com/images/news/final.jpg" target="_blank">http://www.unknownworlds.com/images/news/final.jpg</a>
    New - <a href="http://www.unknownworlds.com/images/news/MaleMarine_Concept.jpg" target="_blank">http://www.unknownworlds.com/images/news/M...ine_Concept.jpg</a>

    Here is the old concept for those who haven't seen the whole thing in a while and want to compare. I think the old one look a bit more futuristic in the top part but that the new one fits much better with the overall bulky style of TSA. I also like the new use of colour.

    And thanks to those who enjoyed my fan art version of the black armor.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    <!--quoteo(post=1727533:date=Sep 16 2009, 11:58 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 16 2009, 11:58 AM) <a href="index.php?act=findpost&pid=1727533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's what i was missing. A holographic visor would be awesome.
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
    Where's the reveal? We need videos not pictures! =D
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    Giving Crysis a run for its money, guys. Hats off to all the artists over at UWE!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    I was thinking about all the posts i have seen here about the face, people wants diffrent ones in game maybe the community could do something about that when the tools is released.
    I mean IT IS a nice feature but come on its not that important how many times u stoped to look at a marines face in ns 1 or his ass for that matter :D .
    trust me u will be busy alot looking around to not get ur self bettin by a skulk or eaten by a onos. and as far as im consern ill be looking at the envoirment more than the marine face or what ever, I mean look at the background how much details on that wall alone there is.
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    True, prefectheat nice sig XD.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Brilliant article, just brilliant. You're all putting alot of effort into this game, can't wait to play it.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Awesome

    loved the pics
    loved the write up

    you guys are really doing great stuff.
    keep cranking it out...i wait with baited breath.

    -kingmob
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    "Where's the reveal? We need videos not pictures! =D "

    Well, it was stated that it was an art reveal not a video reveal, however, I would like to see a bunch of 'rines rushing out to build an "RT" in a room with a spinning fan casting light and shadow on to their armor as they run past. Perhaps there's also some orange lights near by that highlight the lower areas (of the armor, legs, etc. just like the renders).

    When they finish building, a marine hears a sound, turns around, gets knocked over and takes cover behind a crate, he sees shadows on the wall showing his teamies getting ambushed by skulks (leaping in?). We also hear some muzzle flashes and screams off screen, evidence of battle. Crate 'rine stands up, to see the RT gone, pools of blood and gibs of marines. Then a skulk bites his face off (skulk mouth covers camera). Cue NS2 end film animation + website display 'pre order now'; and include a note ALL FOOTAGE WAS TAKEN FROM IN-GAME RENDER (seeing as a LOT of people still have trouble understanding this).
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited September 2009
    <!--quoteo(post=1727563:date=Sep 16 2009, 07:41 PM:name=resresres)--><div class='quotetop'>QUOTE (resresres @ Sep 16 2009, 07:41 PM) <a href="index.php?act=findpost&pid=1727563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Where's the reveal? We need videos not pictures! =D "

    Well, it was stated that it was an art reveal not a video reveal, however, I would like to see a bunch of 'rines rushing out to build an "RT" in a room with a spinning fan casting light and shadow on to their armor as they run past. Perhaps there's also some orange lights near by that highlight the lower areas (of the armor, legs, etc. just like the renders).

    When they finish building, a marine hears a sound, turns around, gets knocked over and takes cover behind a crate, he sees shadows on the wall showing his teamies getting ambushed by skulks (leaping in?). We also hear some muzzle flashes and screams off screen, evidence of battle. Crate 'rine stands up, to see the RT gone, pools of blood and gibs of marines. Then a skulk bites his face off (skulk mouth covers camera). Cue NS2 end film animation + website display 'pre order now'; and include a note ALL FOOTAGE WAS TAKEN FROM IN-GAME RENDER (seeing as a LOT of people still have trouble understanding this).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like that, sound very nice and I allso agree on the "note ALL FOOTAGE WAS TAKEN FROM IN-GAME RENDER" part maybe have it at the start of the video.

    I allso had this idea that we could do when alpha is out, and its basiclly recording a hole game and then cutoff some parts to fit it in a 20m video where we show marine and khara gameplay and we could also have a comentator much like the starcraft 2 videos that came out for a while ago, this way we can put it up so many people that didnt play the first one see what they are missing and maybe buy it.

    HERE I found one
    <a href="http://www.gametrailers.com/video/battle-report-starcraft-ii/51804" target="_blank">http://www.gametrailers.com/video/battle-r...rcraft-ii/51804</a>
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    edited September 2009
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Okay, I was in the "Charlie's just screwin' with us, that ain't really in-game.." camp until a few minutes ago.

    Then I opened up the big pic and took a look, specifically at the armor plating on the hip. Look at the scratches. Exact same type and placement on each marine. That ain't something an artist would do if they were drawing the whole picture.

    That I had to do that to believe Charlie I think speaks louder about how good this is than any words I could put to it.

    As to the various debates:
    Butt armor -- not aesthetically pleasing, but the truth is, the first bite on most marines is from behind. Realism-wise, some kind of protection there (skirting from the back plate perhaps?), especially since the story is the armor has been updated to address the areas the marines were getting hit as opposed to those they weren't, seems reasonable. That said, armor placement on the model I doubt is going to affect gameplay, so perhaps aesthetics should win and either nanites or marine flatulence brought forward as the reason why rear armor was not deemed necessary. Worse comes to worst, and you can claim those pockets may actually be plates under the titanium-denim padding.

    3rd person visible holo-lights -- yes please. Although I'd suggest making the lights fairly small from the third person view, so that you have to be reasonably close to the marine to discern what state the marine is in. If aliens can pick that out while being shot at.. and have it do them any good.. more power to them.

    Other comments:
    More mobile marines? We're probably talking dives and rolls here, right? Maybe climbing? I hope climbing. Hah.. I hope climbing that can be improved by armor upgrades. (have climbing take some sort of energy, and when that runs out, marine falls.. certain classes of armor make it easier.) Oo.. GI Joe armor.. super jumps.. getting all excited here on speculation.

    Armor lights connected to the grid sounds very keen. Depending on degrees, perhaps armor lights work if you're in or next to a powered sector.. I can imagine the fun it'd be to have marines moving along into Kharaa territory and suddenly their lights go out, leaving them not only in the dark, but knowing that the Kharaa have taken over the place they would have retreated to.
  • [WHO]Mr.Black[WHO]Mr.Black Join Date: 2009-06-14 Member: 67841Members
    <!--quoteo(post=1727456:date=Sep 16 2009, 12:03 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Sep 16 2009, 12:03 AM) <a href="index.php?act=findpost&pid=1727456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you guys at UWE should start sending these over Microsoft's way...see if they'll give you extra funding if u do a 'sponsored' Xbox Live version.<!--QuoteEnd--></div><!--QuoteEEnd-->
    *slaps you upside the head*
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited September 2009
    <!--quoteo(post=1727574:date=Sep 16 2009, 09:28 PM:name=[WHO]Mr.Black)--><div class='quotetop'>QUOTE ([WHO]Mr.Black @ Sep 16 2009, 09:28 PM) <a href="index.php?act=findpost&pid=1727574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    *slaps you upside the head*<!--QuoteEnd--></div><!--QuoteEEnd-->

    isnt that a good thing?
    I mean they were planning on a xbox version down the line.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1727575:date=Sep 16 2009, 05:34 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Sep 16 2009, 05:34 PM) <a href="index.php?act=findpost&pid=1727575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->isnt that a good thing?
    I mean they were planning on a xbox version down the line.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you're forgetting something. When developers say, "down the line" they actually mean, "jesus christ people, MAYBE," and even that roughly means, "No."
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1727575:date=Sep 16 2009, 05:34 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Sep 16 2009, 05:34 PM) <a href="index.php?act=findpost&pid=1727575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->isnt that a good thing?
    I mean they were planning on a xbox version down the line.<!--QuoteEnd--></div><!--QuoteEEnd-->
    do you have any idea what happened and why that was a bad thing?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--quoteo(post=1727532:date=Sep 16 2009, 10:45 AM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Sep 16 2009, 10:45 AM) <a href="index.php?act=findpost&pid=1727532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very cool. I'm still having trouble believing it's <i>in-game</i> because the faces look like their post-processed somehow but very cool none-the-less.<!--QuoteEnd--></div><!--QuoteEEnd-->

    side note: There is such a thing as realtime post processing and it's not that uncommon.

    Just about everything they have shown us in a long time is in-engine.

    I look forward to playing the game guys. Glad you're revealing bits & pieces from time to time.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1727579:date=Sep 16 2009, 06:59 PM:name=frostymoose)--><div class='quotetop'>QUOTE (frostymoose @ Sep 16 2009, 06:59 PM) <a href="index.php?act=findpost&pid=1727579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->side note: There is such a thing as realtime post processing and it's not that uncommon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its mostly that its high-res textures- pc gamers haven't seen them in a long time.
  • ThaTha Join Date: 2009-06-05 Member: 67694Members
    yea this new mobility thing should allow for marines to do rolls atleast, it would make more sense then doing those quick jumps back like in ns1.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1727568:date=Sep 16 2009, 08:40 PM:name=Kwil)--><div class='quotetop'>QUOTE (Kwil @ Sep 16 2009, 08:40 PM) <a href="index.php?act=findpost&pid=1727568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->More mobile marines? We're probably talking dives and rolls here, right? Maybe climbing? I hope climbing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually, we were planning on adding in belly sliding for the marines.

    --Cory
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Next reveal: The Slip 'n Slide.
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    <!--quoteo(post=1727586:date=Sep 16 2009, 03:31 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 16 2009, 03:31 PM) <a href="index.php?act=findpost&pid=1727586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, we were planning on adding in belly sliding for the marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ROOOFLL
    CAN'T WAIT!
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1727579:date=Sep 16 2009, 06:59 PM:name=frostymoose)--><div class='quotetop'>QUOTE (frostymoose @ Sep 16 2009, 06:59 PM) <a href="index.php?act=findpost&pid=1727579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->side note: There is such a thing as realtime post processing and it's not that uncommon.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It obviously is because of dev statements, but at first blush it looked like the standard "in-game shot that's been enhanced with photoshop to look good as a desktop" image to me.
    <!--quoteo(post=1727579:date=Sep 16 2009, 06:59 PM:name=frostymoose)--><div class='quotetop'>QUOTE (frostymoose @ Sep 16 2009, 06:59 PM) <a href="index.php?act=findpost&pid=1727579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just about everything they have shown us in a long time is in-engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This isn't just in-engine, it's in-game. Important distinction.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    edited September 2009
    The helmet looks like something exported out of Quake. The other concept art pieces you showed showed much prettier helmets!

    <strike>Also the facial texture suffers a bit from the quake syndrome.</strike> I just looked at it again and I like it!

    <strike>How about a dark-blond haircolor to mix it up?</strike> shutup

    VERY NICE THOUGH, I GET THE TICKLES WHEN I SEE UPDATES ON THIS SITE.
  • Blue_FalconBlue_Falcon Join Date: 2007-03-30 Member: 60521Members
    Oh my it looks amazing.

    Correction: it applies to all personnel* not 'personal' ;).

    I am such a nitpicker but if you're going for perfection then so is the community!!!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1727596:date=Sep 16 2009, 08:02 PM:name=Blue_Falcon)--><div class='quotetop'>QUOTE (Blue_Falcon @ Sep 16 2009, 08:02 PM) <a href="index.php?act=findpost&pid=1727596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh my it looks amazing.

    Correction: it applies to all personnel* not 'personal' ;).

    I am such a nitpicker but if you're going for perfection then so is the community!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, you'd better not read the other news posts too closely because they're filled with more errors than a tax return filled out by an epileptic capuchin monkey.
  • Jackson3113Jackson3113 Join Date: 2008-05-16 Member: 64272Members
    <!--quoteo(post=1727586:date=Sep 17 2009, 09:31 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 17 2009, 09:31 AM) <a href="index.php?act=findpost&pid=1727586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, we were planning on adding in belly sliding for the marines.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can we assume that will mean a new 'prone' position in addition to crouching and standing?
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