Metaphor Project Status
- ns_meta Re-Build WIP1 (Incomplete)Current Map Progress
- 20%%Marine Start Position
o Monitoring Station (Bottom-Left)Alien Hive Locations
o Nuclear Reactor (Top-Left)
o Manufacturing Room (Top-Right)
o Chemical Facility (Bottom-Right)Rooms Added (As of Date Thurs. 16-08-09)
o Monitoring Station (Marine Start)
o Southern Access Corridor
o Polographic Displacement Room
o Acid Pool
o Northern Access Corridor - Lower
o West Junction
o Northern Access Corridor - Upper
o Arc Bridge (In Development)
o Chemical Facility - Hive (90% Complete)
o Nuclear Reactor - Hive
1st Map Development thread - ns_warehouse old thread here
Meta Early Development Thread - ns_meta old thread here
Really this is the third attempt to develop a playable ns-style map based on the old warehouse concept. Well as the saying goes, 3 Strikes and you're out sort of thing. Overview of the map project
The development had begun years ago back when I was novice at using the map editor and the addons that supported the map creation tools. I have made a decision to deliver something unique in a way that will benefit everyone.
Overall the project is going to be big, I had established some plans as well as conducting the maps that are available, most follow the standard formats (ie. 2 entrance conventions on Marine Start Locations and Alien Hives), I have decided to take a new route and approach by delivering some interesting features that I will add towards my map creation.
The concept is simple really, make an ns-related map and play it like the rest is that it?
Well the answer is YES, but in a way will enhance the quality in a way that will almost change the way how people will interact.
I have begun some analysis that at least 90% of ns maps have followed the ns mapping standards and conventions, but most lack some form of variety that is a missing ingredient that would have otherwise added some replay value.
This map however will add a new course to how the game would be played.
To demonstrate the map's quality and replay value i have begun planning and designed a visual representation what the map is going to look like.
Old Version of Map's Layout (Nov. 2006) -
New Version of Map's Layout (Aug. 2009) -
i have begun implementing some of the rooms as a demonstration of what the map is going to look like and how it will shape up to the likes of veil, tanith, eclipse and the likes.
I will update this thread whenever it is applicable. Your feedback is appreciated.