A CGI feature film, bases their IP on NS-engine?
I'm SinKing, leader of the well-complicated feature-film project "MECH OVERRIDE". As you can tell it's a story about Mechs. Why you ask? -Because we love Mechs, and so do you!!!
Originally the project started as a machinima and wanna-be mod for UT3, but we soon realised that we can create a higher quality film, if we drop the machinima idea alltogether. Ever since we have been slaving away to bring you the best free entertainment you will see in the millenium (probably). Last week we started prototyping, which means we got the assets for our first scene finished and can start rendering in order to produce an animated storyboard for the final, textured and high-poly renders. That's quite an achievement, considering we are a team of 17 people and never even saw as much as a budget plan, so far.
Why I am bringing this here is, because the Natural Selection teaser trailer has inspired me to re-think the possibilities of making a Mech Override game. I think a lof of people are waiting for a unique Mech game and seeing how this game will be (mp) coop with a deep and challenging storyline, I think it would be a waste to not consider NSs' engine. I contacted the leader of an Indie game, which will release in August 2009 on Torque engine, because I know he's specialised in coop gaming and he was enthusiast about using our IP to lead his independant team into creating a game based on the Mech Override universe. Please understand that I cannot go into much detail, because we like to keep projects under the hood, until it's time to pop open and spew out the goodies.
I'd like to know the devs and the publics oppinion on using NS engine for MeO. I see some problems, since NS is strictly multiplayer. However, I'm convinced that won't be much of an obstacle and we can iron out all problems with code, on the long run.
A lot of sweat and tears and coupons for free pizza have gone into the development of our film, yet we are well aware that we aren't even halfway there. We collaborate with a motion-capture studio, a London sound studio and a post-processing studio. The core team are 7 people, which have all had their share of experience, either in advertising/film or in modding. I am the screenwriter and leader of the project, but I also do small domestic tasks like Photoshopping and ZBrushing. We are passionately doing what we do, just like Natural Selection's team, and I personally hope we can finish our trailer and find a budget for our film and simultaneously work on a demo of a Mech Override game. The idea is that the film can only offer you a glimpse at Mech Override's universe, while the storyline can take 30-40 hours into the game and play on dozens of maps, ultimately. Possibly an episodical release would work well, so the story would progress with each new chapter.
My question to the developers: how heavily will you tax us, if we want to use your fantastic looking engine for our development of a Mech game? Would you settle for higher royalties, or would we need to shed out several 10000k before hand? This would mean we need an investor before we can even think about making the game, yet I am always eager to get past such nuissances like money and start with the actual work.
Trust me, this film will be something to remember! It's not a story Hollywood sets up for you to cash in on, we really, really love MECHS! Yet, we don't want to follow trends and are going for a different look of our Mechs. Overall the film will look fairly realistic and won't be made in anime/cartoon style. For now, you will have to do with a teaser pic, because we all know it has to be that way
. This is the low resolution version we use for our prototype, mind you. It's also the smallest, fully autonomous sentry Mech. You'll see some rather large ones in our teaser trailer (q1 2010).
Now wish us luck and vote for Mech Override on Natural Selection's Engine! It will take time, but a possible release for the film is q1/2011 and the game could be released shortly afterwards. Thanks!