I joined the forums back while this still was a hl2 project. And now I'm a bit intrigued by this new engine development, although there doesn't seem to be alot of information about it. I'm far from an expert on programming, but I have a fascination for trying to figure out the bits and pieces of programming 3d games and how the different elements of the engines.
"Last week we announced that we've been working for the past five months on a new engine for Natural Selection 2. [...] This week we just passed 80,000 lines of C++ code for the engine and tools (not including all of actual the NS2 game code)" -Max, "engine_questions_and_answers" july 18 2008
This is what interests me. you've programmed your own engine, something that it seems very few game-developers do these days. Even less so with a small team
You've created tools for viewing models. Animation blending. Made a graphics engine that smoothly does all the fancy modern stuff, Normal maps, dynamic lighting and dynamic infestation( Or did this get lost with hl2?). All in all, i would like to know more about how this engine is nailed together. Did you get any free ware code from the internet that did half the job, what are the biggest problems when you program your own game engine, how do things stick together? How many lines are you up to now? these sort of things would be fun to learn more about.