A new tool I've written.
For the last week or two I've been working on a tool to attempt to automate some of the texture creation process for NS2, or games in general. The idea is a modified form of algorithms from Efros and Leung
. Essentially, the tool looks at a target image and tries to find bits of a source image to match it. It then fills in the image this way synthesizing a new texture. You can also tell it to ignore the contents of the target image and have it synthesize a new texture from scratch.
- Making a new texture from scratch: Pick a texture you like, and set that as the source. Then make an image the size of your desired image, set it as the target and set a to 0 so that it ignores the contents.
- Sketching a texture and then filling in the details: Set a completed texture as the source and your sketch as the target. I haven't gotten this to work very well yet, so if you get good results let me know how!
- Filling in normal/specularity channels: Set a completed texture with normals and specularity as the source, and a completed texture with just the albedo as the target. I haven't tried this at all yet, but I wouldn't expect it to work well unless the target and source texture have all the same elements.
Here are the detailed instructions
and the download
Play around! Show me what you make!