Professional game mode:
No limbs get weakened or bit off. League NS is a game of skill, not chance.Public game mode:
Area-locational alien attacks. If a skulk bites the limb of a marine, there is a chance (yes, chance, like in TF2) that the limb is either weakened or bit off altogether. Increasing the armor level of the marine decreases the chance of limb damage/loss. Using a medpack heals limbs back together completely.Arm crippled:
Marine can still use all weapons, but accuracy is decreased. Marineâ€™s arm model shows heavy bleeding.Arm lost:
Marine drops primary weapon, pulls out pistol with remaining hand. Shows an animation that would make this obvious to the marine, so they donâ€™t just wonder why their weapon is on the ground.Leg crippled:
Marine limps and moves slower. Marineâ€™s leg model shows heavy bleeding.Leg lost:
Marine falls down, but can still fire primary weapon. Can be dragged to safety by a teammate, but while the teammate is pulling the downed marine, he cannot use his weapon.Torso/Chest:
Normal damage.Head hit:
Critical hit? Possibly 1.5x damage? Might be exploited by ceiling skulks thoughâ€¦
Losing a limb causes damage over time until it is healed with a medkit. This is so abandoning marines is a viable strategy if time/res is tight.
Having disabled limbs could make the marine team more dependent on teamwork and group movement. This would make rambos significantly weaker, since even the loss of a single limb would spell doom for them. Also, this would make the game more engaging for new players (in my opinion) since getting dismembered would bring in the â€œOH SH**â€ factor. They would learn very quickly that they have to work together, or theyâ€¦.well, get torn to shreds. Also, fights would be much more engaging, since there would be many, many more outcomes and mechanics in the standard encounter between marines and aliens. Instead of simply running and gunning, members of the group could be disabled in certain ways, causing limitations to the way they keep moving and cover each other. So a group of marines that is harassed by aliens is much weaker than a group of marines that wasnâ€™t harassed at all. Unless, of course, the commander makes judicious use of medkits.
In the nofrag interview, the dev team talked about getting rid of a numerically-based health gauge. I took that as the possibility that they would be more interested in a less numbers-based, more chance-based mainstream game. Although this isnâ€™t what I would prefer, maybe they could have a numbers-based mode for league play and a chance-based, more mainstream-entertaining public play mode. Whenever I thought about it though, I realized that having removable limbs could be pretty interesting. Not just to make the game more realistic, but to improve gameplay mechanics as well.
As an afterthought, maybe the lerk could be changed to attack, not with a bite, but with sharp wings? Maybe he could specialize in swooping in and taking out limbs. This keeps him firmly as a support lifeform, but could do some serious harassment to the marine team. It would also make them much scarier than the standard lerk in a vent, spitting out gas.
Also, the skulkâ€™s bite would obviously have to be changed from the way it is in NS1. If a skulk misses a bite, it can keep chomping away at the same rate that it normally does. If it hits a limb, however, an animation plays that shows â€œsomethingâ€ in its mouth, and the bite has a significant cooldown before it can be used again. Maybe not too long of a wait, but certainly enough so that the skulk canâ€™t kill the marine in the process of the marine falling down (which would be really lame, a full-health marine shouldnâ€™t be killed in one hit).
Anyway, thereâ€™s the suggestion that I came out of the shadows to give to you guys. I havenâ€™t played it in a year, but NS was one of my favorite games, so I wish the best to you guys on NS2. Dev team, if youâ€™re reading this, good job. I canâ€™t wait to see what you guys have to show us, and I canâ€™t wait to be blowing up skulks in high definition