Development Blog Update - Unknown Worlds Videocast #5

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Comments

  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    Looks really good.
  • JhnnyNJhnnyN Join Date: 2008-11-21 Member: 65526Members
    As a NS1 alien player for a very long time, I was wondering about the cloaking and lighting effects. I read through most of the posts and only saw one other person ask about it, but it makes a world of difference to to the alien team. If I'm cloaked in the light will I be visible, partly visible, or fully cloaked? also if I cast a shadow, that could put a huge damper on things as it would give the humans a huge advantage if I'm cloaked but my shadow isn't.
    IMO it would be best to be around 5-10% in light while not moving, and 0-1% while not in direct light, increasing as speed increases.


    <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> was best when it could shoot both gasses and the shooting spike, but that was a long time ago in a game far, far away.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    I agree i loved the Lerk's spikes too <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" />

    happy birthday half-life!
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    Looks amazing guys! I lost track of the site/forgot about NS2 for a while, i see i should be starting to check back more often again!
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    When do we get those blinds to be open-able and closeable ?
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