Has anyone else noticed this? In NS 3.0 and before, setting gl_max_size to 512 allowed the texture resolution on models to be up to 512x512. Since 3.1 and later, this setting doesn't work. Here's what I did:
Installed 3.0 final, replaced b_resourcetower.mdl and b_resourcetowerT.mdl with the High Poly Resource Tower
. Then I started NS, opened a console, and set gl_max_size to 512. Then I started a server on ns_veil.
I did the same thing with NS 3.1, but even though the console reflected that I had changed gl_max_size, the texture didn't change.
In NS 3.2, when the map loads, gl_max_size resets itself to 256. The texture, of course, doesn't change.
I took a bunch of screenshots to show this:
Has anyone else seen this? The locking of that variable isn't listed in any of the changelogs
that I can see.