I'm trying to make a room that is affected by whether or not the RT is built.
Its all set up, except for one thing; the RT continually sends the trigger. I have a func_door that is supposed to open and close depending on the RT being there or not. When i built the door, i had a simple button to trigger it while testing, and that worked fine. The settings for the doors are all in order, namely Toggle (which is the only relevant one here).
So the button works. But when the RT gets built, the door keeps opening and closing forever. I guess it continually sends the trigger while its built? That has to be a bug. And for my current situation, its actually hurting my map-in-progress.
My test map starts with a spawn, a CC, the RT and door and button in question, and two other RTs near the player spawn (since NS needs both a marine and an alien node capped, closest to the spawns). Those RTs do not have their triggers active. Everything is fine on mapload, and the button toggles the door open and closed. Its just when i drop the node that it continually triggers.
Professional Game and Level Designer, thanks to NS!
Creator of Ns_Nexus (ns1); Main thread found here