A two teams, tactical round based game!
So today was a work free day.
Yeah for living in a christian country!
And I polished a small game idea which is a mere attempt to bring NS to those without great reaction
Anyway attached to this post are 2 PDFs, explaining the basic gameplay mechanics for the alien and for the marine team. The next post has an PDF which covers objects that you can use/interact with/play as during the game. They also contain a small backgroundstory, explaining why the marines dont have a commander and why the cannot build structures etc.
I would like to hear some oppinions on this one and I am currently looking for people willing to play it and give usefull feedback so that balancing can be improved. I am also looking for someone who is a native speaker and thus able to put my "manual" into an easier to understand and much clearer english.
The game itself:
There are 3 parties:
Aliens, Marines, and the Host.
The game is played on NS maps. Aliens and Marines move from room to room through ventilation shafts and hallways. When members of the 2 teams meet in a hallway/vent combat occurs, which is handeled by the host. Both teams can utilize items found on the map to increase their strength, surviveability or gain valuable information. The victor is the last team alive.
Marines and Aliens vote for a teamleader. The teamleader PMs their teams moves and actions to the Host.
The Host then calculates what happens during that round. He looks up where aliens and marines meet, then checks for items/upgrade, calculates the combat results and finally PMs the teamleaders the results. He also creates a combat-log in form of a overview map, which shows all remaining items and chambers as well as the players positions for every round. Once the game is over those logs will be posted on the board, so that everyone can have a look on what happened during that game.
I would like to start a game after the current TWG is over, or if people are willing to participate in 2 games at once it could even start earlier.
Minimum players: 2+host
Maximum players: 12+host
I currently have only 1 map created and I honestly dont know how many players would work, so i am going with the NS classic on this one. Although 3 people are enough to play this game, it should be more interesting with more players, simply because it can add alot of conflict to the game. (Teamleader wants skulk to ambush in a room, but the skulks wants to move into the next room)
-Teamleaders are required to exactly CC their teams moves and actions to the host, even if you think that is a stupid decision.
-Teamleaders can however deny their team certain informations. So you can for example deny a player the fact, that an RT has been found in room 15.
-Only Teamleaders are allowed to PM the host with movements and actions. And they have to PM the movement of their whole team in a single PM. Only the last PMs contents count.
So if you PM that your whole team moves to room 5. And after that you PM that Derrkick doesnt move to room 5, but to room 6. Then ONLY derrick will move.
vents are red, vent exists are green, hallways are blue, rooms are grey
Cookies to Im_Lost for hosting these:http://twg.isa-geek.com/faskalia/
QUOTE(TychoCelchuuu @ Jul 30 2008, 03:51 PM) »
The only similarity to Ground Control is that instead of arriving from a building, your dudes arrive from the sky. Why does that merit a meh?
QUOTE(puzl @ Apr 20 2007, 04:38 PM) »
You can mince it anyway you like, but if a government can take it a way then it doesn't really matter if it is a right or a privilege, does it?