Forum Name: Eternaly_Lost
Total Players, 16.
Human x 6
Seer x 2 Changed: Each seer see the other as a wolf, and if both seers seer the same player, both will see that player as a wolf. (Sure to make thing interesting )
Guardian x1 Changed: If successful in a guard, each following one has a reduce change of working, in this order, 100% 75% 50% 25% 12.5% 6.25%, and so on, if there is more then one kill on the player, then it will act on the chart. So if the wolfs and psychopath both target the same person, he has a 75% chance of living if this is the first night, next night, if same thing happens, it would be 12.5% (I think. Would just roll for each) of living
Psychic x 1: Will be told the max number of possible wolfs left, + psychopath. So he would get 5 on the first night
Wolf x 2 + 1 + 1 Changed: Wolfs get two members, pick by me under a random chance. I will flip a coin and if tails, I will random, and if heads I will pick that one. Once both wolfs are given there roles, they can then pick any other person to be a wolf. After this, they can convert any other player, with restrictions, at any time, this conversion will happen during the day, so if at night then the next day, at day, once I get the person the new role pm, unless it would allow the wolfs to win at night. Conversion will be required, if all wolfs team members are dead, or if it would allow them to win once it happens.
Wizard x 1 Changed: He is immune to conversion by the wolfs. He will be seered as a human, if he is not in contact with the wolfs, and as a wolf if he is in contact with them, as of the last day cycle
Psychopath x 1 Changed: He will be seered as a human, to the wizard he is a human, He is immune to conversion, and up to 2 wolfing, picked by the player at the start, there will be restrictions based on the number, but only I and he will know what these restrictions are. His win conditions are known only to him and me, but I can tell you this, He will win if he the last player, or if he is alive during the day with one human, or one wolf.
Forum Name: Isamil
Number of players: 12
Number of wolves:3
Rules: Standard with the following changes
New human special role: Priest
The priest can resurrect one(1) dead person(human or otherwise) during
the night or day. The person will come back to life whenever said day
or night ends. If the priest dies before using his resurrect, it will
be gone forever.
1.If the seer seers a wolf, the wolves will be told which one of them
was seered. They will receive this information when the seer gets his
response from the host. I'm hoping this will cause some more
interesting strategies to unfold since the wolves will have been
warned that someone out there knows about them.
2.The wolves will be told if the psychic dies. For use in faking a
psychic or seer(or just feeling comfy).
3.The guardian can't protect the same person 2 days in a row. He can
protect them every other day.
I'm hoping that giving the wolves some extra information will bring
out a win for them. TWG has been rather unbalanced (11:0 win ratio)
so far, I want a wolf win. Not that humans can't win this. [insert
catchy campaign slogan here]
Forum Name: EMP_Demon
2 wolf team: 1 random, 1 choice
2 mafia team: 1 random, 1 choice
If either team makes an illegal choice (other team's member) or if both teams choose the same person, both teams will be asked to re-pick.
2 neutral (convert when wolfed/mafia-d, 100% rate): Wizard*, Thief*
Before converting, they show up (and play) as human to seer/angel.
1 Accident Victim*
Seer: Recieves info at END of night instead.
Psychic: Recieves info at END of night instead.
Guardian: Consecutive guarding on same person provides penalty to success after the first night.
Wizard: Determines a role a human player has. Wolves, Mafia, and the Walrus before/after conversion are "unreadable".
Walrus: May choose to let the Vigilante kill or not.
Thief: Stops a role's special ability for one night.
Trickster: Swaps two people around, so if Person A and person B get swapped and A gets wolfed, B dies instead.
Accident Victim: Takes the place of another role, but doesn't remember what they are until the third night.
Lovers: May be any two characters that are not on the same team (not including humans). Die when their partner dies.
Order of process:
- "Day Zero", where the first wolf/mafia selects their teammate. Lasts 24 hours, but it will be extended if the wolf/mafia can't decide/keep hitting illegal targets.
- Night One, rest of players get roles, and game proceeds normally.
As in the normal game itself, please bold your votes. So let's all vote and see if anyone takes the lead...
QUOTE(Qomwak @ Jan 20 2007, 01:07 PM) »
so i fi stand next to 2 dcs i get healed by all three of them?
I prefer "EMP Demon" or "EMPDemon", but I go by "Duet" almost everywhere else so go right ahead and call me that if you want.